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Monthly Archives: April 2011
Gear sucks
Permanent gear is a massive design flaw in an MMO. Keep that in mind while reading. Inquisition on Sunrest has been running tier one experts for a bit now, and our general core is geared-up enough to start hitting up … Continue reading
Posted in Inquisition Clan, MMO design, Rant, Rift
32 Comments
PvE Sandbox MMO: The End
I believe I’ve covered the main areas I wanted to hit on in my PvE Sandbox series. There are a ton of other, smaller systems to consider and discuss, but to keep things somewhat high-level I’ll leave it as is. … Continue reading
Posted in MMO design, Random
11 Comments
Rift: Grim Harvest world event was AWESOME!
This is why I love world events. It’s not for the loot, it’s not for the lore, and it’s not for the gameplay. No no. It’s for the forum rage. And Rift delivered beyond anything short of League of Legends … Continue reading
Posted in MMO design, Rift
26 Comments
Rift: Soul system working as intended
Quick Rift observation for today, and next week I’ll wrap up the PvE Sandbox MMO series (which, btw, I think has gone really well, so thanks everyone for the feedback so far). Last night we ran expert Iron Tombs again, … Continue reading
Posted in Combat Systems, Inquisition Clan, MMO design, Rift
15 Comments
The future looks so bright!
Kinda sad when even your own fansites accept reality and just cave in. Comment thread is off to a good start too. If you re-re-introduce NAX, do you hope it’s a 5 man, or go all out for an ‘epic’ … Continue reading
Posted in World of Warcraft
17 Comments
Single Serving Friends
I wasn’t going to make a post about this, but then the ancient relic known as Blogger ate yet another of my comments, and well, here we are. Tobold first had a post about how the cross-server dungeon finder is … Continue reading
Posted in Inquisition Clan, MMO design, Rant, Rift, World of Warcraft
26 Comments
PvE Sandbox MMO: Housing
If combat and the economy are the two most important areas for a sandbox MMO, player housing is the most neglected. It says a lot about the genre as a whole when the very first MMO, Ultima Online, had and … Continue reading
Posted in crafting, Housing, MMO design, Random, Ultima Online
21 Comments
PvE Sandbox MMO: Economy and crafting
After combat, I believe the economy is the most important aspect to a quality sandbox title, and not just for those hoping to play a merchant. The ideal system would impact everyone playing on a regular basis rather than being … Continue reading
Posted in crafting, Housing, MMO design, Random
34 Comments
Burnouts Anonymous
Quick break from the PvE Sandbox series to make an observation about Rift, but no worries (you were worried, I could tell), another post in that series is coming soon. Over a month in and I’m still having a ton … Continue reading
PvE Sandbox MMO: Combat
The first area I’m going to tackle for the PvE Sandbox is combat, as I think it’s the glue that holds everything together and really sets the tone for the type of game you are playing. It also fuels other … Continue reading
Posted in MMO design, Random
20 Comments