Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Tons of new WAR info!

Here Still reading it, thoughts later. Enjoy!

Posted in Warhammer Online | 1 Comment

MMO growth after release in the post-WoW market

Whenever you debate a topic concerning MMOs, it’s a safe bet someone is going to bring up EVE and show you a counter-example to whatever you are trying to say. Impact PvP does not work: EVE. Complex economies are impossible … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

300k, has Mythic pulled a Failcom and Flagshipped WAR?

Remember back in the summer of 2008 we were all making WAR subscriber predictions, and we figured they would be in the range of 1-100 million, depending on how high your fanboy rating was? Everyone reasoned that if WoW can … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EQ2, EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 29 Comments

WAR 1.1.1 patch, fixing oRvR one step at a time.

Patch 1.1.1 is out today for Warhammer Online, with some short but potentially very sweet notes. Once a player hits rank 40, the focus of the game goes (as intended) straight to the RvR campaign, with the ultimate goal of … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 6 Comments

The recession and you, a podcast.

Ever wondered what some bloggers think about the recession and how it might effect MMO gaming? Of course you have, and fear not, we deliver! Check out the latest “Witty Ranter“, hosted by Adam and featuring downy voice me (I … Continue reading

Posted in Podcast, Random, Site update | 3 Comments

Why usually ‘kill ten rats’ sucks, and how AO nails it.

Lots of people hate kill ten rats. No I don’t mean the blog (it rocks), but that style of quest in an MMO, where some NPC with some minor issue sends you out to kill some number of enemies, only … Continue reading

Posted in Atlantica Online, Combat Systems, MMO design, Warhammer Online | 5 Comments

Town control in Atlantica Online, another winning system.

My guild in Atlantica Online (Hunters on Argos, if you play, recruitment is open) recently won the bid for a town, which has opened up some interesting game systems I’d like to talk about. As with my previous AO posts, … Continue reading

Posted in Atlantica Online, MMO design | 31 Comments

First take on the 1/29 announcement by Mythic.

It’s 1/29, and as expected Mythic has announced their plans for Warhammer Online. First good job on actually hitting the date as promised, something not all MMO developers have mastered yet. Second, it’s going to take a bit of time … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 8 Comments

DarkFall anticipation +1

I said I would not do it, but yet again I’m in “excited about an upcoming MMO” mode. This time around it’s Darkfall, and my interest has been raised by unexpected sources. As anyone with access to a gaming forum … Continue reading

Posted in beta, Darkfall Online, EVE Online, MMO design, Ultima Online, World of Warcraft | 16 Comments

Patch day in a F2P game, not all that fun.

Generally patch day for an MMO is a good thing. Usually patches bring fixes, changes, and new content. Patches are part of the justification for spending $15 or so a month for an MMO. So what happens when you patch … Continue reading

Posted in Atlantica Online, Patch Notes, RMT, Warhammer Online | 10 Comments