Category Archives: Combat Systems

Darkfall: Ice Dragon kill video

Hey look Darkfall ‘raiding’. To the alt-tab 1-2-1-4 machine! Oh and the reason the first attempt failed? They did not complete enough of those ‘new’ ‘daily’ quests the last ‘patch’ added, and the overall gearscore was too low. Hahaha. Edit: … Continue reading

Posted in Combat Systems, Darkfall Online | 36 Comments

The value of the player behind the character

My writing style at times makes for perfect troll food/bait, generally much to my entertainment. That said, it’s always surprising when non-trolls bite as well, missing the entire point of a post to go after the bait like the trolls … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Inquisition Clan, League of Legends, MMO design, World of Warcraft | 25 Comments

Swing and a Miss: Dice or You?

The somewhat recent re-launch of EGM magazine has, so far, delivered. The new quarterly version contains more interviews and ‘blog-like’ content than just a slew of preview and review sales hype (though it still has some of that as well), … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, EVE Online, Fallen Earth, Fallout 3, Mass Media, MMO design, PvP, World of Warcraft | 24 Comments

Removing player skill crits you for 1.034%

Put this one under “accessible” benefits please. WoW dev Ghostcrawler is wondering why the meta game in WoW includes (or excludes, depending on who you ask) a large section of the player base, and more or less defines the culture … Continue reading

Posted in Combat Systems, Darkfall Online, League of Legends, MMO design, Rant, World of Warcraft | 56 Comments

Civilization V Review

Is the sun up already? And what day is it… This review is based on having played 800 or so turns over roughly 12-15 hours. In other words, a lifetime++ in EuroGamer years. In that time I’ve finished one game … Continue reading

Posted in Civilization Series, Combat Systems | 12 Comments

The Trinity: Keeping the masses safe since 1999!

This post by ‘I played WAR before anyone else did’ Richard Bartle (via KTR) brings up some interesting points, with the big take-away for me being that the MMO genre would be a lot cooler right now if Ultima Online … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft | 23 Comments

Massive update about Darkfall

Tasos put out a very lengthy update on Darkfall’s upcoming plans, basically covering what is coming in the next expansion along with some of the other additions currently in the works. It’s a great read filled with a ton of … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 4 Comments

Peeking into the future of Darkfall PvE

Did you know that the undead in Darkfall have bad hearing, and due to that it’s easier to sneak up on them so long as they don’t see you? Did you know they have above-average vision at night? Did you … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 15 Comments

The newbie hero

Yesterday’s post started the discussion about the perception vs the reality of a new player’s role in Darkfall, and what chance that player has of really contributing to Darkfall’s ‘end-game’ of massive PvP. It also brought up the issue of … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 22 Comments

Darkfall Online FAQ

The overall goal of this post is to give prospective Darkfall players a go-to FAQ about the game based on emails and comment questions I’ve received here, along with some of the more common items brought up on the official … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Site update | 22 Comments