Category Archives: Combat Systems

Mildly entertaining, I guess

First up is this video from Obs of LoD. The combination of the latest patch increasing Sea Fortress rewards, balancing AoE magic, and the overall excitement about Darkfall among many veteran players lead to this rather massive naval blowout. Looks … Continue reading

Posted in Combat Systems, Darkfall Online, Patch Notes, PvP | 9 Comments

Darkfall: Day after the patch

So that patch went… about as well as most Aventurine patches really. Some extra downtime, a short-lived exploit, and dramalama on the forums, in other words, business as usual. My character went from 326hp to 387hp, Ghana now has rats … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 9 Comments

The ‘small’ patch to Darkfall is finally here, tomorrow.

I love when Aventurine does ‘small’ patches and we get this. As has been the trend for some time now, this patch is a good mix of new/casual player help (no mob decap) with ‘end-game’ changes like the Sea Fortress … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 7 Comments

Chasing sheep money

My comment yesterday about Warhammer 40k looking like WoW in the future was only partly based off the fact that, well, it looks like WoW in the future. The other factor in making that statement was the fact that in … Continue reading

Posted in Age of Conan, Combat Systems, Darkfall Online, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 24 Comments

This. Is. Darkfall!

No matter how I write this post it won’t do justice to what happened last night. Last night was, without a doubt, the most fun I’ve had in an MMO in a long, long time. And not only was it … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, PvP | 20 Comments

Guild Wars fail

The quest to find an MMO to play with Aria has hit another snag. In short, here is how Aria views Guild Wars “go kill plants, kill more plants, then more plants. We do the same thing every time”. Granted … Continue reading

Posted in Aion, Allods Online, Combat Systems, DDO, EQ2, Guild Wars, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 35 Comments

It’s 3v1, we got this!

Getting better at PvP in Darkfall is usually a rather costly process, but its one everyone who really wants to improve goes through. It’s easy to go out with a veteran group to PvP and get good results (you kill … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Uncategorized | 3 Comments

MMO Basics: Making the ‘work’ parts enjoyable.

Over the weekend in DarkFall I purchased a large amount of iron ingots and q1 hearts to finally get my bloodcrafting skill to 60+, which allows me to make bloodcrafted plate chests and helms. Now in addition to the skill … Continue reading

Posted in Combat Systems, Darkfall Online, Fallout 3, MMO design, SW:TOR, World of Warcraft | 11 Comments

Guild Wars: Some plus and minus observations

As Aria and I have been slowly (level 7 atm) making our way through Guild Wars NightFall, a few things jump out as talking point. I’m still having a good time overall with the game, Aria is 50/50 with it … Continue reading

Posted in Combat Systems, Guild Wars, MMO design, Site update, Uncategorized | 10 Comments

MMO: It’s not a game

First, it must be really fun to be this good at DarkFall. Quality stuff as always Umberto. Oh and don’t mind the creepy girl right at the beginning, this is an actual DF PvP vid of high quality. Personal jealousy … Continue reading

Posted in Combat Systems, Darkfall Online, Mass Media, MMO design, PvP, Rant, RMT, SW:TOR, Uncategorized | 25 Comments