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Category Archives: Darkfall Online
1997 all over again?
Whether it’s at MMOCrunch, over at Keen’s site, or even here, a lot of people are expressing interest and excitement over the possibility of a more “open world” MMO. This confused me initially, considering WoW and other linear-world games are … Continue reading
Posted in Asheron's Call, Darkfall Online, EVE Online, Mass Media, MMO design, Rant, Ultima Online
19 Comments
My genre can beat up your genre
I’m melting!!! Wait no, that’s a pretty level graph isn’t it? So if the sky is falling, and I’m stable, does that mean I’m crushing it as hard as you suspected? I guess it does right? Epeen measuring aside (did … Continue reading
GW2: The pond with the fountain in the middle
Good post from Ravious over at KTR about zone/world events in GW2, and what some of the possible scenarios might be. He in particular talks about failure scenarios; what might really happen should the players not be successful during a … Continue reading
Posted in Darkfall Online, Guild Wars, MMO design, Rift
21 Comments
Paying full price
As we picked up the 4-pack for Dungeon Defenders last night, our Steam group talked about paying for games, and why anyone would pay full price for a game in the age of $5 Steam sales, Game+DLC bundles, and Sub-to-F2P … Continue reading
Posted in Console Gaming, Darkfall Online, Inquisition Clan, RMT, SW:TOR
8 Comments
The sky is green, Rift is a WoW-killer, and other fun facts
A lot of laughable quotes from Trion here (the only MMO out five years ago was WoW? Really…), but can you really outright lie about how well you are doing these days? I know Xfire is not an exact science, … Continue reading
30 minutes to cap
Tobold’s post today does a nice job of summarizing what’s gone wrong with MMOs in the last few years in terms of design. The best example is this part: If you consider a theoretical MMORPG with an infinite number of … Continue reading
Darkfall: The siege revamp is finally here!
Holy crap a Darkfall patch! And with its own manual too. At the very least, forumfall entertainment should increase for a bit. Hopefully now AV can put the finish touches on DF2.0, wipe, and get everyone back in the game. … Continue reading
Posted in Darkfall Online, Housing, Patch Notes, PvP
11 Comments
Darkfall: Time for it’s own Mittani-like situation
Long-time reads know I’ve been a fan of Darkfall since release, and to this day consider it one of the best FFA PvP MMOs out. It had a somewhat rough release, but in the first year Aventurine was quick to … Continue reading
Posted in Darkfall Online, Rant
15 Comments
Options of terror
Regardless of the game, if I don’t have a sense of where I should go next, I get anxious. I need to think about why this is. It’s not that I don’t enjoy an open world or freedom. I think … Continue reading
Posted in Darkfall Online, MMO design, World of Warcraft
20 Comments
Darkfall: The only option
To continue the blog merger, I’ll pick up where I left off on the reset topic and how it applies to Darkfall. It’s true that a character reset would cut millions of players from WoW, or thousands off games like … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design
8 Comments