Category Archives: Darkfall Online

Are you sure that’s really an expansion?

In the comments of a previous DarkFall-related post here, the question of whether the next update should be considered a patch or expansion was brought up. Now I’ve already written what pushed the update from patch to expansion for me … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, World of Warcraft | 26 Comments

DarkFall caravans = roaming mobs or economic tool?

So far so good on the DarkFall twitter front, with little updates on what certain teams are working on. I’ve said this before, and it comes up again here, but Aventurine loves toying with ForumFall, with the latest example being … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 25 Comments

DarkFall expansion gets a release date, from Twitter

It’s a good thing Greeks don’t celebrate Thanksgiving, because it looks like the next DarkFall expansion is set for release late next week (with some caution that it might slip a few days, but that never happens in MMO land … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes, Random, Site update | 19 Comments

I am, in fact, paid by Aventurine to promote DarkFall

It’s been joked around here that because I talk so highly of DarkFall, I must be paid by Aventurine or just Tasos directly. While that is sadly not the case (feel free to contact me though Tasos), today is the … Continue reading

Posted in Darkfall Online, Housing, Mass Media, Patch Notes, Site update | 21 Comments

Hey look, a post about Dragon Age

I think I’m close to the end in Dragon Age. Not ‘one fight to go’ close, but reasonably close. I’m level 18 right now, and looking at the skill trees and such, I don’t think you are intended to level … Continue reading

Posted in Darkfall Online, Random | 18 Comments

Enjoying the Dragon Age themepark, minus the sub fee.

Having read a fair amount of reviews and impressions of Dragon Age, I’m a bit confused by the complaint by some that it’s too linear, or not ‘sandbox’ enough. I view those statements the same way I view “Aion is … Continue reading

Posted in Darkfall Online, MMO design, PvP, Random, World of Warcraft | 18 Comments

Bambie is coming to DarkFall!

Another day, another Spotlight, more drool in the drool cup. I’m happy that the wildlife coming to DarkFall will be part-time scenery, part-time resource node for leather/meat. That’s exactly what they should be, and I think the addition will really … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes | 7 Comments

It’s now officially an expansion.

Each Spotlight post on the DarkFall forums about the upcoming expansion (it’s now officially an expansion in my mind, given the bat-shit crazy amount of stuff included. I know MMO games with shorter feature lists than what has been mentioned … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, Ultima Online | 4 Comments

Little more Dragon Age, and some DDO F2P thoughts.

As I stated in my Dragon Age review, I was very impressed with the combat engine when, after finally defeating the first boss, one of my characters jumped on him and put his sword through the Ogre’s skull. All of … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, MMO design, Patch Notes, Random, RMT | 13 Comments

Great time to get off the DarkFall fence.

For those who prefer real MMO gaming over Barbie accessories or playing a fairy, DarkFall transfers go live today, along with a special offer from Aventurine. Full info here, but basically totally new players can buy the game+6 months for … Continue reading

Posted in Darkfall Online, Patch Notes | 47 Comments