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Category Archives: Guild Wars
The more things change…
In a sign of the apocalypse, Keen is playing Darkfall again (100% joking, everyone should be playing Darkfall (unless they are playing EVE)), which brings about the old “I’m playing Darkfall until the minute something better comes along” comment we … Continue reading
The MMO dark age is ending
Former MMO blogger Tobold (I still say I won that bet) is polling his readers about how long it takes them to hop in/out of an MMO. It’s a funny read as usual, especially the comments. A comment a made … Continue reading
GW2’s perfect storm
Ah back to blogging. Odd how even a few days away gets me twitching. I have an EVE update post coming, but wanted to get these GW2-based thoughts out first. Queues in GW2 WvW: Honestly it’s the second best solution, … Continue reading
Posted in beta, Darkfall Online, EVE Online, Guild Wars, Mass Media, MMO design, World of Warcraft
18 Comments
Small fish in a big pond
Assuming he sticks with the game, Gevlon will likely have a very different take on this post in three months than he does now. You’re not in Azeroth anymore buddy, and while EVE certainly has its fair share of weaker … Continue reading
Posted in EVE Online, Guild Wars
15 Comments
GW2: The best epeen measuring stick yet?
The more I think about it, the more I like the server ‘matchmaking/ELO’ aspect that Guild Wars 2 has announced. Instead of just coordinating what server your guild is going to be playing on, larger communities can now do this. … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP
9 Comments
GW2 WvWvW – The new Alterac Valley!
This looks familiar. Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion). Maxing out at … Continue reading
Getting back to the source
Jester has a post up about how Sovereignty works in EVE, and how the game might benefit from borrowing some ideas from Perpetuum in that area. A good read as always, and it brings up a larger point: competition amongst … Continue reading
Posted in Age of Conan, Asheron's Call, beta, EQ2, EVE Online, Guild Wars, MMO design, Rant, Rift, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft
45 Comments
The more things change…
Timing is everything. Today Raph has a post showing a 3-part “History of MMOs” video. (well worth watching btw, especially for those who started playing post-2004) Also today Tobold has a post about how bots could easily play certain MMOs … Continue reading
GW2: The pond with the fountain in the middle
Good post from Ravious over at KTR about zone/world events in GW2, and what some of the possible scenarios might be. He in particular talks about failure scenarios; what might really happen should the players not be successful during a … Continue reading
Posted in Darkfall Online, Guild Wars, MMO design, Rift
21 Comments
Guild Wars 2 just cured cancer, world peace is next
Dear world, Guild Wars 2 won’t solve your every issue with MMOs. It just won’t. It will, at the end of the day, be a PvE-based MMO with some PvP end-game, that’s overall pretty damn similar to what you see … Continue reading
Posted in Guild Wars, Mass Media, MMO design, Rant
32 Comments