Category Archives: PvP

“Dude, that game is so 2004”, and other WAR comments.

Reading some of the early Open Beta feedback, one thing struck me as a bit curious, and I wanted to write about it here in the hopes that someone can explain it to me. Why is 2008 so different from … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, EQ2, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Warhammer Online Open Beta, Launch, and the hype.

The Warhammer Online open beta is just around the corner, and shortly after Warhammer will finally go live. While the game is by no means ‘finished’ or ‘perfect’, it’s actually in far better shape than what most people saw during … Continue reading

Posted in beta, Mass Media, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment

Doom and Gloom for PQs and Scenarios.

In a topic that would only come up on blogs and forums, many people are worried about Public Quests and Scenarios in Warhammer Online when the ‘initial rush’ of players leaves the starting areas. Yes, in a game that has … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

It’s ok to hate bad PvP, but have you played good PvP?

What if Warhammer PvP is something PvE players do end up liking? I mean, if EQ PvP is your only example of PvP, I don’t blame you for hating PvP. Same goes for WoW PvP. Two PvE games that tried to … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

End-game content is not the ONLY content.

Tobold, MMOCrunch and Random Battle are three blogs which have recently talked about solo vs group play in an MMO, and everyone brings some good points to the table. One major issue during the leveling process is that far too … Continue reading

Posted in Age of Conan, Asheron's Call, Dark Age of Camelot, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments

Not the hardest shoes to fill…

If you’re Horde, defending your Relief Hut, and make us spend 10-15 seconds trying to kill you, the rest of your team will be able to support and heal you. And if you do die, you’ll rez at the Relief … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 6 Comments

The carebear and the ganker, best friends forever.

In somewhat of a continuation from yesterday’s post, and with the idea sparked after reading MBP’s post here, today’s topic aims to examine why so many PvE ‘carebears’ play PvP-focused MMOs, using EVE Online as the example. Not since Ultima … Continue reading

Posted in EVE Online, MMO design, PvP, World of Warcraft | 14 Comments

Asshat or PvPer: Which will Warhammer Online have?

I read a recent post from MMOG Nation via MMOWTF today that got me thinking, or rather re-visiting an idea. The post pointed out the differences in PvP mentality going from a PvP server to a PvE one in WoW, … Continue reading

Posted in Asheron's Call, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 11 Comments

Graphics don’t age like wine.

Plenty of people have already broken down every single frame and image of Diablo3, so I won’t go into it here save for two concerns: 1)      It looks good (but not Crysis amazing) now, but given that it won’t be … Continue reading

Posted in Diablo 3, EVE Online, Lord of the Rings Online, PvP, StarCraft Online, World of Warcraft | 6 Comments

Breaking down MMO burnout, and ways to avoid it.

Rick over at /random expressed concern that his longtime guild may not be as hyped for WAR as he is, and that their time together in the game may be rather limited due to general MMO veteran burnout, a legitimate … Continue reading

Posted in Age of Conan, Console Gaming, Dark Age of Camelot, MMO design, PvP, Ultima Online, Warhammer Online | 19 Comments