Category Archives: RMT

Stealing content: More on Allods

Every time I go to write a blog post for today, the only thing on my mind is how silly Allods (and the majority of the F2P market) really is. People FEARING upcoming patches? People calculating how much they will … Continue reading

Posted in Allods Online, beta, MMO design, Patch Notes, Rant, RMT | 17 Comments

We are talking some big numbers here

Two things of grave significance have happened today. Two very generous gifts delivered to MMO fans. The first, Aventurine will give you $5000 if you come up with the coolest DarkFall-related promotional item. That’s $5000 dollars, not potatoes or onions … Continue reading

Posted in Allods Online, Darkfall Online, MMO design, Patch Notes, Rant, RMT | 34 Comments

Tell me if you have heard this one before

Another day, another F2P MMO talking about how many free accounts people have signed up for, with today being DDOs day in the sun. What separates DDO from the average F2P game however is that it’s not terrible, and that … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Mass Media, Rant, RMT | 10 Comments

F2P model in the US: Putting nails in its own coffin

Back in the early days of the “F2P revolution”, the biggest challenge for the average MMO gamer was trying so sift through the hundreds of terribad titles to find the one or two semi-decent (for a ‘free’ game) titles to … Continue reading

Posted in Allods Online, Atlantica Online, FreeRealms, MMO design, Patch Notes, Rant, RMT | 20 Comments

The cash shop forest

Riddle me this: If no one spends money in the cash shop, does the cash shop exist? Because  aren’t you then left with just a free MMO where once again time (and if possible, player skill) are the only factors? … Continue reading

Posted in Allods Online, beta, MMO design, RMT | 33 Comments

F2P games: nice for the price, or actual competition?

Something I’ve noticed for a while now, that’s really come to the foreground with the release of Allods, is how some people play both sides of the fence when talking about Free to Play MMOs. In one sentence they will … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, EVE Online, MMO design, RMT, World of Warcraft | 21 Comments

A bit about the old dinosaur that is MMO pricing

We have a new blogger in our midst (thanks for the link KTR), and his first post is so good that I’ve already added him to my daily list of sites to visit (feed readers are for nerds). The post … Continue reading

Posted in Mass Media, MMO design, Random, RMT | 18 Comments

Speaking of getting paid…

I find it funny people are wondering who would pay $20 for a gold guide when people are freely spending $10 (or more if you gotta-catch-em-all) for a pet, one that will ultimately provide less entertainment per dollar than said … Continue reading

Posted in MMO design, Patch Notes, Rant, RMT, World of Warcraft | 10 Comments

Little more Dragon Age, and some DDO F2P thoughts.

As I stated in my Dragon Age review, I was very impressed with the combat engine when, after finally defeating the first boss, one of my characters jumped on him and put his sword through the Ogre’s skull. All of … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, MMO design, Patch Notes, Random, RMT | 13 Comments

How many WoW pets does it take to forget China?

I guess when the government shuts you out, it’s time to sell some fluff in the pasture. And when the market smacks your stock around the bean counters demand action, and what better way then to charge for Barbie accessories, … Continue reading

Posted in Rant, RMT, World of Warcraft | 15 Comments