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Category Archives: Ultima Online
The fear of impact in the MMO genre.
The MMO genre is a funny place. On the one hand, it promises to let you play with thousands of other players and share adventures together, while on the other it sets you up to be a hero doing some … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft
26 Comments
Repeating the same mistake: Why EVE’s skill system is the way to go
If you have a skill based (as opposed to XP/level based) character development system, is there any reason NOT to use EVE’s real-time progression? How many of DarkFall’s “it’s a huge grind” problems would be resolved if you gained skills … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, Ultima Online
61 Comments
When the combat system in 1997 was better than what we have today, you know we have a problem.
Now that his resurrection is complete, Tobold has started a multi-part series of posts talking about why we play MMOs, with today’s topic being gameplay. In most MMOs today, gameplay generally means combat, and so the type of combat system … Continue reading
Why a hip-hop based MMO is genius
At first glance one might dismiss this gem of an idea and logically conclude that the overlap between hip-hop fans and MMO players is rather slim. You might also be thinking “wtf does rap music have to do with grinding … Continue reading
Posted in MMO design, Random, Ultima Online, World of Warcraft
6 Comments
Why is the B-team messing with your AAA product?
I’m a bit late on this one, but Eric from ElderGame has a long and detailed breakdown of why WoW is currently being run by the B-team, adding his own experience as a former dev on AC2. It’s a great … Continue reading
Bring back the gimps!
At some point during the transition from MMORPG to just MMO, the ability to create a ‘gimped’ character was removed. In UO you could hit the skill cap and have a horrible character. In AC you could spend all your … Continue reading
Why your MMO is dying, and EVE is still growing
EVE Online has a mile-long list of unique features that set it apart from all other MMOs, including being the only MMO with a constant and ever-increasing player base. WoW grew faster and bigger than any MMO before or after … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft
34 Comments
Subscription vs RMT: Who will save the poor noobs with no time to play?
It seems it’s been too long since everyone’s second favorite topic (hardcore vs casual being #1), RMT, has been discussed. Tobold has two posts about it and recently DDO went F2P. As readers here know, I’m not a huge fan … Continue reading
WAR: The casual PvP MMO
Playing WAR again after having played DarkFall is changing my mind about what WAR might be all about. Pre-release, WAR was being positioned as a great RvR game with a lot of great ideas. (ToK, PQs, Scenarios) While I think … Continue reading
DarkFall: Giving the skill system some direction
The skill system in DarkFall is one of the more hotly debated topics among players actually playing the game (and not just playing ForumFall). Some believe it’s too long a grind (oh nooz, you are not maxed out in two … Continue reading
Posted in Darkfall Online, MMO design, Ultima Online
9 Comments