Category Archives: Warhammer Online

When the combat system in 1997 was better than what we have today, you know we have a problem.

Now that his resurrection is complete, Tobold has started a multi-part series of posts talking about why we play MMOs, with today’s topic being gameplay. In most MMOs today, gameplay generally means combat, and so the type of combat system … Continue reading

Posted in Combat Systems, Darkfall Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

DarkFall: Taking the carebear path for now

With a weekend where I had a healthy (or unhealthy, depending on who you ask) amount of gaming time behind me, DarkFall was the title that received the most time, while both Blood Bowl and Warhammer Online got their share … Continue reading

Posted in Blood Bowl, Darkfall Online, Warhammer Online | 3 Comments

Warhammer: New live event starts soon.

This looks rather interesting, as it’s sounds like a mix of PvP and PvE, plus an event-only dungeon sounds fun. I’m very curious how they will scale the new dungeon for all tiers, and wonder if this ‘test’ works out, … Continue reading

Posted in Patch Notes, Warhammer Online | 2 Comments

Warhammer Online: The oRvR/Scenario tug-of-war

The topic of whether scenarios in Warhammer Online do more to harm the game than help/enhance it has been debated a few times already, but with the recent server mergers and overall increase in server population, I think it might … Continue reading

Posted in MMO design, RvR, Warhammer Online | 15 Comments

Gaming Progress Report: WAR, DarkFall, and some Blood Bowl.

Some random Friday updates today, as I don’t have anything major to talk about. In an odd way, the last few days have been an ‘all good’ type of deal in Syn’s MMO land. Happy times lead to less blogging … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, RvR, The Casualties Guild, Warhammer Online | 1 Comment

WAR: Solid core with pieces of suck, but is there any hope?

Out of all the recent MMOs I’ve played or been playing, by far the most frustrating one is Warhammer Online. Not because of anything related to bugs, crashes, or features/ui stuff, but because of how much the game changes from … Continue reading

Posted in Dark Age of Camelot, MMO design, Warhammer Online | 16 Comments

Why is the B-team messing with your AAA product?

I’m a bit late on this one, but Eric from ElderGame has a long and detailed breakdown of why WoW is currently being run by the B-team, adding his own experience as a former dev on AC2. It’s a great … Continue reading

Posted in Dark Age of Camelot, EQ2, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 28 Comments

Dummies like dummy games

My fiancé currently prefers WAR over DDO because DDO got hard. I prefer DDO over WAR because DDO is an enjoyable challenge rather than the insta-win that is general MMO PvE. I consider myself an MMO gamer; she is the … Continue reading

Posted in DDO, Dungeons and Dragons Online, EVE Online, MMO design, Warhammer Online, World of Warcraft | 57 Comments

Bring back the gimps!

At some point during the transition from MMORPG to just MMO, the ability to create a ‘gimped’ character was removed. In UO you could hit the skill cap and have a horrible character. In AC you could spend all your … Continue reading

Posted in Asheron's Call, DDO, Dungeons and Dragons Online, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 30 Comments

Gamer Bob says: MMOs suck.

People often credit WoW’s success because, in part, it’s a little bit of everything for everyone (in theory at least), and while that’s a great way to get into the genre, if you really want to focus on any one … Continue reading

Posted in Darkfall Online, DDO, EVE Online, FreeRealms, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 45 Comments