Category Archives: Warhammer Online

Quick Heavy Metal thoughts.

Heavy Metal, Warhammer’s second live event, when um… live yesterday. What that basically means is we have a new scenario to play, along with quick daily tasks to complete in order to gain early access to the two new tank … Continue reading

Posted in Warhammer Online | 3 Comments

Tales from the MMO bandwagon

MMOG Nation today has a post with some pre and post WAR launch reactions, which as expected go from unrealistic hype to ‘worst game eva’ faster than Usain Bolt. It’s entertaining to watch, but nothing new for an MMO launch. … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 16 Comments

Renown progress, and no more Tor Anroc please.

As I mentioned previously, my short term goal in WAR was to hit renown rank 26 around the time I hit rank 29 in order to wear all four pieces of the Devastator armor set. It’s interesting how that one … Continue reading

Posted in RvR, Warhammer Online | 8 Comments

Breaking down the renown gain issue a bit more.

Sid67 has a good post breaking down my previous issue with renown ranks, and how my DoK will need to focus more on scenarios in order to catch his renown ranks up with his actual rank. When I wrote my … Continue reading

Posted in MMO design, RvR, Warhammer Online | 3 Comments

Keep capture, gold bag, and a new goal.

My renown rank (rr) is horribly behind my character rank (r) in Warhammer Online, sitting currently at 17rr, 26r. This is mostly due to how I’ve been playing so far, staying out of the scenario grind and completing tons of … Continue reading

Posted in RvR, Warhammer Online | 5 Comments

Mount Gunbad, watch out for the zerg!

Ah, another weekend of Warhammer goodness. My DoK is now well into Rank 25, with his renown rank lagging behind at 16 mostly due to being too busy with everything else to queue up for scenarios. I consider this a … Continue reading

Posted in Rant, Warhammer Online | 3 Comments

Epic siege battle, PQ madness, and all the goodness that is WAR.

Logged in last night at around 6pm with Aria, hoping to get some Dark Elf chapter 11 quests done, and perhaps have some better luck with PQs. The night before we had two full groups, but ran into a bugged … Continue reading

Posted in Combat Systems, MMO design, RvR, Warhammer Online | 7 Comments

How important are levels in our MMOs?

I want to talk today about the idea of levels in MMOs, and whether their time has come and gone. Many people argue Warhammer Online would be a far superior game without levels, and we have seen similar arguments made … Continue reading

Posted in EQ2, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 31 Comments

Server transfer, tons of RvR, and the eventual war.

To anyone who is playing Warhammer Online on a low population server, Mythic owes you an apology. You are not playing the same game everyone else is, but rather an empty husk of something really great. Any server with below … Continue reading

Posted in MMO design, RvR, Warhammer Online | 15 Comments

The bored WoW player wave comes and goes, leaving empty servers behind

With WAR’s recent server transfers, the natural first reaction would be that since so many players are jumping ship, WAR is dying and needs to consolidate. It’s generally the statement we make whenever we hear an MMO is merging servers, … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, Warhammer Online, World of Warcraft | 25 Comments