Category Archives: Warhammer Online

Focus RvR combat.

Tobold made a post today about cross continent servers, and how they can impact a game. He brings up the point that if you have a multi-continent server, there will never be a downtime since it will be peak hours … Continue reading

Posted in MMO design, Warhammer Online | Comments Off on Focus RvR combat.

Warhammer delay thoughts.

As many other sites/blogs have reported, the Warhammer Online beta has been suspended for two months, and instantly rumors sprang up as to why this happened. Some people took the now usual ‘doom and gloom’ perspective and assumed the game … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 1 Comment

Endgame, pick your poison.

Recently I was thinking about the past MMOs I’ve played and the different ‘end game’ systems they offered. Some had raiding (WoW, LoTRO), some had PvP (DAoC, AC on Darktide, Lineage) and others left it open-ended (UO, EVE). Anyone who … Continue reading

Posted in Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 6 Comments

EVE weekend, WAR hype, and Gothic 3.

Played a lot of EVE this weekend, which is definitely a good thing. I finally feel like my skills are catching up to me Ferox, and I’m getting more out of it. Perhaps in a day or two it will … Continue reading

Posted in EVE Online, MILK Corp, Warhammer Online | 1 Comment

The Game of Thrones, MMO style.

Tobold today made a post about the possible successor to WoW, listing some upcoming MMOs and commenting on their chance for success. As always, it’s a good read, but I think he ignores one aspect of the MMO market; games … Continue reading

Posted in EQ2, EVE Online, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 2 Comments

A look ahead, and why can’t I have the Sword of Leetness+5?

Playing EVE Online, EQ2, and Sword of the New World all at the same time gives you a very interesting view of where MMOs are today. Two of the games (EVE, EQ2) were released a few years back, but both … Continue reading

Posted in Combat Systems, EQ2, EVE Online, MMO design, SotNW, Warhammer Online, World of Warcraft | 9 Comments

Class discrimination.

Over at Keen and Graev yesterday a great post was made on why the majority of MMO players seem to gravitate towards DPS classes. Here are some clips, along with my thoughts. “Big Number Syndrome, or BNS, is the addiction … Continue reading

Posted in Combat Systems, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 6 Comments

Wii balls and bats. Space pirates.

On a strange whim, and partly based on a good review by Keen and Graev, I went out and purchased Mario Striker Charged and The Bigs for the Wii. This is of some note due to the fact that this … Continue reading

Posted in Console Gaming, EVE Online, Pirates of the Burning Sea, Warhammer Online | Comments Off on Wii balls and bats. Space pirates.

Warhammer will kill World of Warcraft!

The latest Virgin Worlds podcast was part 2 of a top ten MMOs of the future series. While the entire podcast is very entertaining, it was not a huge surprise that Warhammer Online was the groups #1 game. That said … Continue reading

Posted in Dark Age of Camelot, MMO design, Warhammer Online, World of Warcraft | 3 Comments

The gang reunited.

Before I quit WoW, I was raiding 5-6 nights a week with a guild I had been a part of for close to two years. Over that time span, we saw a great deal of players come and go, yet … Continue reading

Posted in EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 5 Comments