Category Archives: World of Warcraft

Doom and Gloom for PQs and Scenarios.

In a topic that would only come up on blogs and forums, many people are worried about Public Quests and Scenarios in Warhammer Online when the ‘initial rush’ of players leaves the starting areas. Yes, in a game that has … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

Mark from Mythic predicts WAR sales, sorta…

From the Warhammer Alliance forum: I wish a Developer would get on and post their guess Wish granted. More than Everquest (at peak) and less than WoW. Mark So between 550,000 and 11 million. It’s a short statement, but still … Continue reading

Posted in Warhammer Online, World of Warcraft | 14 Comments

Not WoW burnout, MMO burnout.

Darren has released Shut Up. We’re Talking #32, and the podcast focuses on Warhammer Online and the recent back and forth debate about the game and its place in MMO land. It’s a great show and well worth a listen. … Continue reading

Posted in Combat Systems, Console Gaming, Dark Age of Camelot, MMO design, Podcast, Warhammer Online, World of Warcraft | 21 Comments

Listen to me ramble!

Adam is back after… well a LONG time away, and has put together another quality podcast. Adam, Luper, and myself talk about a bunch of MMO goodness. Copy/paste incoming. Adam’s back with another show!  In this episode, Adam, Luper from … Continue reading

Posted in Age of Conan, DDO, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Podcast, Random, Vanguard, Warhammer Online, World of Warcraft | Comments Off on Listen to me ramble!

Yea, what he said.

As is usually the case, Tobold writes down what most of us are trying to say but with a lot less rambling. Damn blog Overlord. I agree completely with his post, and if anyone is still on the fence about WAR, … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 1 Comment

It’s ok to hate bad PvP, but have you played good PvP?

What if Warhammer PvP is something PvE players do end up liking? I mean, if EQ PvP is your only example of PvP, I don’t blame you for hating PvP. Same goes for WoW PvP. Two PvE games that tried to … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

Reverse WoW-thinking.

Working on Book 3 in LoTRO last night reminded me why MMOs are as great as they are. When you get a group of people together, and everything goes well, the experience is far greater than anything a single player … Continue reading

Posted in Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 5 Comments

End-game content is not the ONLY content.

Tobold, MMOCrunch and Random Battle are three blogs which have recently talked about solo vs group play in an MMO, and everyone brings some good points to the table. One major issue during the leveling process is that far too … Continue reading

Posted in Age of Conan, Asheron's Call, Dark Age of Camelot, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments

Can Blizzard dig itself out of this hole…

We have a shortage of tanks, how are we going to fix that? Trick everyone into playing a new tank class. But people hate tank classes… Yea but this one will be more fun, have more utility, and will have … Continue reading

Posted in MMO design, World of Warcraft | 12 Comments

Stop bitching about skill points newbtards.

Read enough EVE-related posts and you will notice a certain complaint always being made: I can never catch up to older players. First of all, the statement is mostly true. If you started a new character today, those pilots with … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | 22 Comments