Category Archives: Allods Online

Guild Wars fail

The quest to find an MMO to play with Aria has hit another snag. In short, here is how Aria views Guild Wars “go kill plants, kill more plants, then more plants. We do the same thing every time”. Granted … Continue reading

Posted in Aion, Allods Online, Combat Systems, DDO, EQ2, Guild Wars, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 35 Comments

PLEX vs Cash Shops, plus the e-peen pony

To finish off a week of EVE-related posting, let’s talk about PLEX vs Cash Shops and how I believe they are two extremely different pieces of an MMO. As a side bonus this should also cover the e-peen pony that … Continue reading

Posted in Allods Online, Atlantica Online, Darkfall Online, EVE Online, MMO design, Patch Notes, PvP, Rant, RMT, World of Warcraft | 7 Comments

Creeping death: A return to WoW or WAR?

At some point later this year I’m either going to return to Warhammer Online or World of Warcraft, mainly because I’d like to casually play an MMO with my fiancé again, and also to prevent any kind of burnout I … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, MMO design, Patch Notes, Rant, RvR, Site update, Warhammer Online, World of Warcraft | 37 Comments

The MMO hype-release cycle getting worse?

Is it just me, or is the hype-release cycle in the MMO world getting crazier and less professional as time goes on? It just seems like not only are projects being announced as soon as someone comes up with a … Continue reading

Posted in Allods Online, beta, Darkfall Online, Mass Media, MMO design, Random, Rant | 20 Comments

Stealing content: More on Allods

Every time I go to write a blog post for today, the only thing on my mind is how silly Allods (and the majority of the F2P market) really is. People FEARING upcoming patches? People calculating how much they will … Continue reading

Posted in Allods Online, beta, MMO design, Patch Notes, Rant, RMT | 17 Comments

We are talking some big numbers here

Two things of grave significance have happened today. Two very generous gifts delivered to MMO fans. The first, Aventurine will give you $5000 if you come up with the coolest DarkFall-related promotional item. That’s $5000 dollars, not potatoes or onions … Continue reading

Posted in Allods Online, Darkfall Online, MMO design, Patch Notes, Rant, RMT | 34 Comments

New DarkFall pricing announced

There are a few ways you can interpret this special offer from Aventurine for new DarkFall customers: The box cost of the game has just been lowered to $15 if you purchase a three month subscription at regular price, Or … Continue reading

Posted in Allods Online, Darkfall Online | 12 Comments

F2P model in the US: Putting nails in its own coffin

Back in the early days of the “F2P revolution”, the biggest challenge for the average MMO gamer was trying so sift through the hundreds of terribad titles to find the one or two semi-decent (for a ‘free’ game) titles to … Continue reading

Posted in Allods Online, Atlantica Online, FreeRealms, MMO design, Patch Notes, Rant, RMT | 20 Comments

The cash shop forest

Riddle me this: If no one spends money in the cash shop, does the cash shop exist? Because  aren’t you then left with just a free MMO where once again time (and if possible, player skill) are the only factors? … Continue reading

Posted in Allods Online, beta, MMO design, RMT | 33 Comments

F2P games: nice for the price, or actual competition?

Something I’ve noticed for a while now, that’s really come to the foreground with the release of Allods, is how some people play both sides of the fence when talking about Free to Play MMOs. In one sentence they will … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, EVE Online, MMO design, RMT, World of Warcraft | 21 Comments