Category Archives: Camelot Unchained

CU: Starting to come around on Mark and what happened with WAR

For starters, head over to Keen and Graev for an interview with Mark, who also answers more questions in the comments. My biggest issue with CU is that Mark made WAR, and for a long time I didn’t get the … Continue reading

Posted in Camelot Unchained | 12 Comments

Looking back at 2014, looking forward into 2015

Time to review 2014 and make some 2015 predictions (I don’t get as fancy as some people and do two posts!) Here are the 2014 predictions: EQNL will have everyone loving it the first month of release. Shortly after just … Continue reading

Posted in ArcheAge, Camelot Unchained, Clash of Clans, Darkfall Online, EQ2, EQNext, EVE Online, Final Fantasy XIV, Guild Wars, League of Legends, Lord of the Rings Online, Star Citizen, SW:TOR, The Elder Scrolls Online, Trion being Trion, WildStar, World of Warcraft | 43 Comments

CU: Finally something of note

CSE, makers of Camelot Unchained, have been releasing a lot of info of late about the game and the ideas behind it. So far nothing has jumped out at me as terrible ala “The 4th pillar”, but at the same … Continue reading

Posted in Camelot Unchained, Mass Media, MMO design | 7 Comments

The cure for F2P disease is quality

In the comments section from yesterday’s post, Rohirrim raised the issue that with so many failed MMOs being demoted to the F2P minor leagues, gamers today might be weary of jumping on a new game that is sub-based for fear … Continue reading

Posted in Camelot Unchained, EQNext, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, Rant, Rift, RMT, SW:TOR, The Elder Scrolls Online | 33 Comments

The blogs reflect the genre

This post about blogging over at TAGN, along with the comments, is worth reading, even if you are only vaguely interested in the topic of MMO blogs. As the posts-per-day rate here has slowed over the last two months, it’s … Continue reading

Posted in Blogroll, Camelot Unchained, Darkfall Online, DDO, EQ2, EVE Online, Guild Wars, Kickstarter, Lord of the Rings Online, MMO design, Rift, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

Backed Camelot Unchained

Just a quick note for today, but I’ve backed Camelot Unchained, and it looks like MJ and CSE are going to hit the $2m mark. I’m not 100% convinced CU is going to be great based on what has been … Continue reading

Posted in Camelot Unchained | 2 Comments

Camelot Unchained: Concerns based on MJ’s history

As previously mentioned, the Camelot Unchained kickstarter is up and running, but as of now I’ve not contributed due to a few concerns that I want to cover today. First and foremost, the total removal of PvE raises some doubts. … Continue reading

Posted in Camelot Unchained, Dark Age of Camelot, MMO design, PvP, Rant, RvR | 41 Comments

Going small

Edit: Camelot Unchained kickstarter is live today, which is relevant to today’s topic. I’ve not donated yet, but more on that in a different post. After the WAR bubble burst, one of the many complaints was a lack of population … Continue reading

Posted in Camelot Unchained, MMO design, Warhammer Online | 15 Comments

Graphics creating gameplay

I find this post from City State (Camelot Unchained) mostly on point. It’s a good read, and I want to focus on one line in particular: “There’s not a tradeoff between graphics and gameplay when the graphics are the gameplay.” … Continue reading

Posted in Camelot Unchained, Darkfall Online, MMO design | 8 Comments

Camelot Unchained: A good first impression

Snowmageddon will not stop my blogging! Camelot Unchained is making noise of late thanks to Mark Jacobs sharing some details. I’m not going to link to all of the info, but it’s out there and you should go check it … Continue reading

Posted in Camelot Unchained, MMO design | 8 Comments