Category Archives: Clash Royale

CR/CoC – Give me better guild tools already

Business trip this week to Europe, which means no PC gaming. It also means having to deal with the fact that the savages in Europe have not yet discovered toilet paper better than single-ply sandpaper. Seriously, how is it that … Continue reading

Posted in Clash of Clans, Clash Royale, Rant, Uncategorized | 5 Comments

CR: Clan wars are here, and they are awesome

Clan Wars have been added to Clash Royale, and based on our first three wars, I love the addition. It does so much right, brings to light what CR does well overall, and adds a bit of much-needed weight to … Continue reading

Posted in Clash Royale, Inquisition Clan, PvP | 4 Comments

Examples of good MTX in good games

Continuing down the road of what is good MTX, lets talk specific examples today. First and foremost is League of Legends, the most popular game out not just right now, but for the last few years. LoL is a F2P … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, RMT | 4 Comments

MTX is a long-term model, so think long-term

I posted a few days ago, on the discussion of MTX, that good games do well, and bad games don’t (really a next-level statement if you think about it long enough). While I still stand by that bold proclamation, today … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, MMO design, RMT, SW:TOR | 4 Comments

Rigging, lockboxes, and all the innocent children!

The topic of lockboxes and matchmaking rigging is making its way around the blog world of late, so lets pile on another post to the fire. I’ll use Az’s post about it as a starting point, because I think it … Continue reading

Posted in ARK, Camelot Unchained, Clash of Clans, Clash Royale, Crowfall, League of Legends, MMO design, PUBG, PvP, Rant, RMT, Star Citizen, SW:TOR, World of Warcraft | 19 Comments

Great games getting better

I bunch of the games I love all recently got significant updates, so lets talk about them. Up first is Clash of Clans, where the Builder Base got town hall level 7 and all that comes with it. The two … Continue reading

Posted in Clash of Clans, Clash Royale, Inquisition Clan, iPhone, Random | 2 Comments

The older form of Paying-4-Power, and some reading for laugh only

My old iPhone 5s was starting to break down. For one, the battery was going south, but more importantly, I could only charge it if I put the charger in JUST RIGHT, and it would stop charging if you even … Continue reading

Posted in Clash of Clans, Clash Royale, PUBG, Rant, RMT, Site update, Ultima Online | 3 Comments

Mobile games and ‘real’ games

Az over on his blog contemplates his time spend playing Clash Royale vs his time spend playing FFXIV. My gaming time split is somewhat similar overall I think, were I’d say 50% of it is mobile games now (Clash of … Continue reading

Posted in Clash of Clans, Clash Royale, iPhone, MMO design | 4 Comments

Short burst gaming

I got 61 hours out of Dying Light, and at a cost of about $25, that was a good purchase in terms of gaming value. I got 9 hours out of Convoy, and at a cost of $3.50, that was … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, MMO design, Random, Rant, Steam Stuff | 3 Comments

CoC and CR update time

Mobile gaming update time. In Clash Royale, 2v2 mode has received some interesting variations. We recently had an event that was 2v2 sudden death, meaning the game ends when the first tower goes down, and the game starts in double … Continue reading

Posted in Clash of Clans, Clash Royale, Inquisition Clan, iPhone | 4 Comments