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Category Archives: Combat Systems
The more-of-the-same train just keeps on rolling
Watching this video of the upcoming MMO Wildstar told me all I needed to know about the game (pass), but I find it interesting that what I see as “yet another WoW-clone” others see it as, well, here is one … Continue reading
Posted in Combat Systems, MMO design, Rant, Rift, SW:TOR, World of Warcraft
14 Comments
Is Darkfall vaporware, again?
With most MMOs you have to deal with a lot of hype pre-release. Ideas looking amazing on paper, fans letting their imagination run wild on what could be, all of that. Is Darkfall the only MMO to ever repeat this … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP
17 Comments
Dawntide: A little more time
I played a little more Dawntide (I can’t explain why, other than that I’m a sucker for sandboxes I guess), and while I still would not recommend it to most people, I have seen a few noteworthy things. The combat … Continue reading
Posted in beta, Combat Systems, crafting, MMO design, Random
1 Comment
I’m back, and the games I’m playing
Finally back from vacation. The plan to blog while there did not exactly work out (you might have noticed), but the blogging break was nice as well. I’ve got the “how to get RPG players who turn to MMOs into … Continue reading
Posted in beta, Combat Systems, DoTA, iPhone, League of Legends, Mount and Blade: Warband, Random
10 Comments
Tarnished brilliance
I’ve written about this before, but for some strange reason (solar flare?) it’s on my mind again today, so here we go. I hate Atlantica Online. I mean I hate it in that “I love you, I hate you, oh … Continue reading
Posted in Atlantica Online, Combat Systems, MMO design, PvP, Rant, RMT
11 Comments
Rift: How bad is the PvP?
Rift PvP is bad. I don’t know if it’s historically “all time” bad, but it’s at least close. It has, more or less, nothing going for it. The warfronts are meh, the balance is off, and the entire end-game aspect … Continue reading
Posted in Combat Systems, MMO design, PvP, Rift
29 Comments
Consensual murder
Is killing someone in a FFA PvP MMO a malicious act? Eliot Lefebvre’s Daily Grind post today asks if FFA PvP is a dealbreak in an MMO for people, and not surprisingly for most it is, but that one line … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, PvP, Ultima Online
11 Comments
The real reason for the tank shortage
Let me start off by saying I enjoy playing the tank more than any other role in a themepark. I enjoy the challenge, I find the gameplay more entertaining, and well, I’m not a droolcup so playing DPS would be … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, Rant, Rift
14 Comments
Rift: Soul system working as intended
Quick Rift observation for today, and next week I’ll wrap up the PvE Sandbox MMO series (which, btw, I think has gone really well, so thanks everyone for the feedback so far). Last night we ran expert Iron Tombs again, … Continue reading
Posted in Combat Systems, Inquisition Clan, MMO design, Rift
15 Comments
Rift: Expert Dungeons, round one
Inquisition has started running Expert dungeons in Rift, and so far the experience has been pretty damn enjoyable. The advancement pace is certainly much faster than 2004 WoW raiding, where I believe we spent about a week semi-pug-raid wiping on … Continue reading
Posted in Combat Systems, Inquisition Clan, Rift
3 Comments