Category Archives: crafting

DarkFall: “Conquer the Seas” Expansion first impressions

With one gaming-heavy weekend over, I’m going to talk about what Conquer the Seas has brought to DarkFall, but first let me toss this out for everyone. On one side of the MMO dev spectrum you have Aventurine, and on … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 16 Comments

Passing MMO judgment

I few days ago a wrote a post about why I believe Warhammer Online failed to live up to it’s potential/hype, and Tobold took the following line and ran (out of context) with it: Because unless you are a believer … Continue reading

Posted in Aion, beta, Combat Systems, Console Gaming, crafting, Darkfall Online, DDO, Dungeons and Dragons Online, Fallen Earth, Mass Media, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 76 Comments

DarkFall: Spotlight on ship-related changes

For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla. I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 2 Comments

Life Evolution in the sandbox

Pacing and gameplay evolution are very important and at times overlooked factors in any MMO. The actions and motivations of a day one player are very different than those of a two year veteran, and good game design takes that … Continue reading

Posted in Age of Conan, Aion, Combat Systems, crafting, Darkfall Online, EVE Online, MMO design, Patch Notes, PvP, Ultima Online, Warhammer Online, World of Warcraft | 20 Comments

Why a sandbox makes life more difficult for a griefer

If you only know one thing about DarkFall, you likely know that a LOT of people just outright hate the game, or more accurately, the supposed playerbase behind the game. If you have been playing MMOs for any decent length … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 36 Comments

DarkFall caravans = roaming mobs or economic tool?

So far so good on the DarkFall twitter front, with little updates on what certain teams are working on. I’ve said this before, and it comes up again here, but Aventurine loves toying with ForumFall, with the latest example being … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 25 Comments

Bambie is coming to DarkFall!

Another day, another Spotlight, more drool in the drool cup. I’m happy that the wildlife coming to DarkFall will be part-time scenery, part-time resource node for leather/meat. That’s exactly what they should be, and I think the addition will really … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes | 7 Comments

It’s now officially an expansion.

Each Spotlight post on the DarkFall forums about the upcoming expansion (it’s now officially an expansion in my mind, given the bat-shit crazy amount of stuff included. I know MMO games with shorter feature lists than what has been mentioned … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, Ultima Online | 4 Comments

DarkFall: Bounty Hunter event aftermath.

Last night the NA DarkFall server saw its first major player-driven event, a bounty hunter chase that went off very well considering it was the first of its kind in DF. I was able to log on just after the … Continue reading

Posted in crafting, Darkfall Online, MMO design, PvP | 6 Comments

More DarkFall expansion details

The bad news about the next DarkFall expansion/patch is that is has been delayed until mid-November. The good news is we have some more info about what it will contain. Clicky here to read the Spotlight piece and all the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes | 3 Comments