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Category Archives: Housing
MMO housing IS gameplay
And yes, I’ve heard the Ultima Online house analogy. But until I can plant a flower box outside my POS, I don’t buy it. EVE ain’t Minecraft. Going to pick on Jester a bit in this post. I say pick … Continue reading
Posted in EVE Online, Housing, Lord of the Rings Online, MMO design, Ultima Online
15 Comments
Darkfall:UW – Best Case
With Darkfall set to release in two weeks, I want to write down my expectations for the game. Today will be a best-case post, while tomorrow I’ll do worst-case. If nothing else, it will be interesting to revisit these post-release … Continue reading
Posted in crafting, Darkfall Online, Housing, Mass Media, MMO design, PvP
7 Comments
Rift: Storm Legion – Who put this sand in here?
James, a community manager from Trion recently reached out to me and asked if I’d be interesting in taking Rift’s upcoming expansion Storm Legion for a guided tour. While I’m not currently playing Rift, and my reasons why are well … Continue reading
Posted in beta, crafting, Housing, Mass Media, MMO design, Rift
13 Comments
EVE: A POS to call my home
Another Jester-lead post for today (GW2 thoughts are brewing, but I can’t quite place my finger on them just yet. Something-something themepark though), this time about the next EVE expansion, and expansions/patches in general. Jester is worried that much like … Continue reading
Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Ultima Online
6 Comments
You should return those glasses to their rightful owner
Syp over at Biobreak has a post talking about the pre-2003 MMO market and todays, and how you can’t pay him enough to go back to that time. First I find this odd, as looking at his About page, I’m … Continue reading
Posted in Asheron's Call, Atlantica Online, EQ2, Housing, MMO design, Random, Rant, Rift, RMT, SW:TOR, Ultima Online, World of Warcraft
82 Comments
Darkfall: The siege revamp is finally here!
Holy crap a Darkfall patch! And with its own manual too. At the very least, forumfall entertainment should increase for a bit. Hopefully now AV can put the finish touches on DF2.0, wipe, and get everyone back in the game. … Continue reading
Posted in Darkfall Online, Housing, Patch Notes, PvP
11 Comments
Darkfall: The only option
To continue the blog merger, I’ll pick up where I left off on the reset topic and how it applies to Darkfall. It’s true that a character reset would cut millions of players from WoW, or thousands off games like … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design
8 Comments
Wipe or Expansion: What’s the difference?
Jef Reahard over at Massivily asks if you would keep playing if your MMO had a character/server wipe (side point: if a character wipe is a ‘full’ wipe in your MMO of choice, what does that say about its world?) … Continue reading
Posted in Darkfall Online, Housing, Mass Media, MMO design, Patch Notes, PvP, World of Warcraft
19 Comments
PvE Sandbox MMO: Housing
If combat and the economy are the two most important areas for a sandbox MMO, player housing is the most neglected. It says a lot about the genre as a whole when the very first MMO, Ultima Online, had and … Continue reading
Posted in crafting, Housing, MMO design, Random, Ultima Online
21 Comments
PvE Sandbox MMO: Economy and crafting
After combat, I believe the economy is the most important aspect to a quality sandbox title, and not just for those hoping to play a merchant. The ideal system would impact everyone playing on a regular basis rather than being … Continue reading
Posted in crafting, Housing, MMO design, Random
34 Comments