Category Archives: Lord of the Rings Online

Quick LoTRO update.

Yes I still play LoTRO, just don’t have too much to say about it. It’s a very solid MMO that is well worth playing. It does not break a whole lot of new ground, or do any one thing particularly … Continue reading

Posted in Lord of the Rings Online | 6 Comments

End-game content is not the ONLY content.

Tobold, MMOCrunch and Random Battle are three blogs which have recently talked about solo vs group play in an MMO, and everyone brings some good points to the table. One major issue during the leveling process is that far too … Continue reading

Posted in Age of Conan, Asheron's Call, Dark Age of Camelot, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments

Graphics don’t age like wine.

Plenty of people have already broken down every single frame and image of Diablo3, so I won’t go into it here save for two concerns: 1)      It looks good (but not Crysis amazing) now, but given that it won’t be … Continue reading

Posted in Diablo 3, EVE Online, Lord of the Rings Online, PvP, StarCraft Online, World of Warcraft | 6 Comments

One year of blogging done, and what a year it has been!

It’s been a year already? I initially started blogging for what I believe is the most common reason: to have a place to keep all my thoughts and ideas about gaming in one place. What originally started as just ‘something … Continue reading

Posted in Blogroll, EQ2, EVE Online, Lord of the Rings Online, Podcast, PvP, Site update, SotNW, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 8 Comments

AoC bashing, LoTRO update, ISK talk.

Ah Friday sweetness. Heartless and Rick over at /random both commented on a Massively report about AoC and it’s troubles with its much-hyped endgame PvP. It would seem that massive amounts of high details characters letting off fancy spell effects … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, MMO design, PvP | 13 Comments

Focused crafting, not just a bullet point on a box!

Psychochild breaks down the general ideas behind crafting in his recent post, a topic that was addressed here on this blog not too long ago. While I don’t want to rehash the great discussion we had from my previous post, … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, World of Warcraft | 5 Comments

Stupid cool.

Found the link at Kill Ten Rats, but THIS is amazingly cool. The writeup is also quite witty. Job well done!

Posted in Lord of the Rings Online, Random | 2 Comments

Stop raising the level cap, it’s not working!

For years now MMO gamers expect a level increase when their MMO of choice releases an expansion pack. Bumping up the level cap a few levels is as natural as adding new items or monsters, but is it really needed? … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 23 Comments

Time to get all Nostradamus with WoW.

Tobold has a post up today talking about the future of WoW and how sustainable it might be, a topic Brent over at Virgin Worlds also recently mentioned in his latest news podcast. The importance and influence WoW has on … Continue reading

Posted in Lord of the Rings Online, MMO design, StarCraft Online, Warhammer Online, World of Warcraft | 3 Comments

Focus = Fun?

Lately my MMO gaming time has been down a bit, mostly due to DoTA, but also from the fact that currently I’m only actively playing LoTRO, and that’s with Aria, so we don’t log in a ton of hours each … Continue reading

Posted in Bungie Studios, Civilization Series, DoTA, Lord of the Rings Online, PvP, The Witcher, Ultima Online, World of Warcraft | 6 Comments