Category Archives: Patch Notes

Under the bright lights

As each day passes, DarkFall gets more and more carebear. First it was patch notes, then it was scheduled down time that actually stayed on or ahead of schedule, and now the final ‘slap in the face’, dev-to-fan communication. WTF … Continue reading

Posted in Darkfall Online, Patch Notes, Site update | 7 Comments

Silly small indie dev and your tiny patch changes!

As was the case with ‘State of the Game’ posts a few days ago, it also seems not all patch notes are created equally. Keep in mind this is a pre-patch, setting the table for Aventurine’s next BIG patch for … Continue reading

Posted in Darkfall Online, Patch Notes | 10 Comments

Speaking of expansions that sounds good…

Not all State of the Game posts are created equal. Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 24 Comments

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

World of Warcraft: Cataclysm – The single greatest expansion of all time?

Readers might have picked up on the fact that I’m at times a bit tough on Blizzard and how they have been updating WoW. Sure I’m not the biggest fan of easymode everything, cookies for everyone, and the glacial pace … Continue reading

Posted in Combat Systems, crafting, EQ2, MMO design, Patch Notes, Rant, Warhammer Online, World of Warcraft | 60 Comments

Warhammer Online: After almost a year, does Mythic finally get it?

I’ll fully admit I might be too close to this to see it clearly, but with that said, I’ve noticed a pattern in Mythic’s approach to patching Warhammer Online, one that might be applicable to other MMOs as well. The … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, Mass Media, MMO design, Patch Notes, RvR, Warhammer Online, World of Warcraft | 16 Comments

WoW: The cows not coming in from pasture, sorry

Ah WoW expansion rumors, is there anything more fun than to watch people nerdrage over clearly faked leaks, both from those praying it happens and those in the “slap in the face” community? The idiot pool gets quite large when … Continue reading

Posted in Patch Notes, World of Warcraft | 31 Comments

Warhammer Online 1.3.1 patch: Will it fix Tier 4?

As frequent readers here know, I’ve been playing Warhammer Online casually for the last few months now, alongside DarkFall and Blood Bowl. While I originally pegged WAR as my ‘full time’ MMO at release, the games issues with population and … Continue reading

Posted in MMO design, Patch Notes, RvR, The Casualties Guild, Warhammer Online | 5 Comments

Warhammer: New live event starts soon.

This looks rather interesting, as it’s sounds like a mix of PvP and PvE, plus an event-only dungeon sounds fun. I’m very curious how they will scale the new dungeon for all tiers, and wonder if this ‘test’ works out, … Continue reading

Posted in Patch Notes, Warhammer Online | 2 Comments

DarkFall: Might as well call it a WoW-clone now.

I noticed two disturbing signs of ‘polish’ in DarkFall last night. First, the tooltip for starter weapons now indicates you won’t gain skill ups while using them. Second, when you now link a magic item in trade chat, it not … Continue reading

Posted in Darkfall Online, Patch Notes | 45 Comments