Category Archives: Patch Notes

Why raiders hate to see the word ‘accessible’

First I’d like to thank Ravious over at KTR for being an ass and posting a great review of The Guild Leaders Handbook. I’m also reading that book at the moment and more or less agree with what he has … Continue reading

Posted in MMO design, Patch Notes, Random, Rant, Uncategorized, World of Warcraft | 20 Comments

The future of DarkFall.

During my week of vacation Aventurine was busy on the forums making posts about upcoming changes to DarkFall, along with a new initiative to drive more developer-player interaction as related to the design of the game. They also gave more … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, DoTA, MMO design, Patch Notes, PvP, Random, World of Warcraft | 10 Comments

PLEX vs Cash Shops, plus the e-peen pony

To finish off a week of EVE-related posting, let’s talk about PLEX vs Cash Shops and how I believe they are two extremely different pieces of an MMO. As a side bonus this should also cover the e-peen pony that … Continue reading

Posted in Allods Online, Atlantica Online, Darkfall Online, EVE Online, MMO design, Patch Notes, PvP, Rant, RMT, World of Warcraft | 7 Comments

Give me a reason to return

Continuing the recent string of WAR-related musings, I’d like to talk about developer focus today. As I see it, there are basically three groups of players for any MMO at all times: those who never played your game, those who … Continue reading

Posted in MMO design, Patch Notes, Rant, Warhammer Online | 9 Comments

Creeping death: A return to WoW or WAR?

At some point later this year I’m either going to return to Warhammer Online or World of Warcraft, mainly because I’d like to casually play an MMO with my fiancé again, and also to prevent any kind of burnout I … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, MMO design, Patch Notes, Rant, RvR, Site update, Warhammer Online, World of Warcraft | 37 Comments

DarkFall: The shift to group PvE and it’s PvP impact

Now that I’ve had a little bit of time with the new patch in DarkFall, I can safely say the PvE changes are a definite step in the right direction for the game. It ultimately comes down to group PvE … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 12 Comments

DarkFall Patch: Group PvE now a real option?

Ah DarkFall patch day, where the servers go down for longer than expected (can it really be unexpected when it happens every… single… time…?), the average ForumFall post is even more whiney, and while no one really knows how the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 11 Comments

More tools coming to the sandbox

DarkFall is set to receive a patch later this week, and two recent spotlights have shown off two new items that will be included; Clan Teleportation Chambers and Deployable Strongboxes. Both threads are already very lengthy with everyone throwing opinions … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes, World of Warcraft | 12 Comments

Awkward silence

Slow week it seems both for my in-game activity and for noteworthy items in the blog world. News of upcoming changes to DarkFall have been slow (patch this week supposedly), and everyone is left wondering whether the silence means a … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Inquisition Clan, Patch Notes, PvP | 2 Comments

The future: Farmville or bust?

Scott Jennings (Lum) has another entry up on his MMORPG.com blog, this time talking a bit about Farmville and Co and what it might mean for MMO gaming. Lots of quality quotes from around the industry, and some good insight … Continue reading

Posted in Console Gaming, Darkfall Online, EVE Online, Fallen Earth, Mass Media, MMO design, Patch Notes, Random, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 14 Comments