Category Archives: PvP

DarkFall caravans = roaming mobs or economic tool?

So far so good on the DarkFall twitter front, with little updates on what certain teams are working on. I’ve said this before, and it comes up again here, but Aventurine loves toying with ForumFall, with the latest example being … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 25 Comments

Enjoying the Dragon Age themepark, minus the sub fee.

Having read a fair amount of reviews and impressions of Dragon Age, I’m a bit confused by the complaint by some that it’s too linear, or not ‘sandbox’ enough. I view those statements the same way I view “Aion is … Continue reading

Posted in Darkfall Online, MMO design, PvP, Random, World of Warcraft | 18 Comments

Aion: Eminem’s “Kim” track, final verse, final line.

Watching Aion bleed out in record time is, to be honest, enjoyable for me. Part of that just comes from my general dislike that the genre of gaming I enjoy most has, on the AAA level, gone from persistent worlds … Continue reading

Posted in Aion, Darkfall Online, MMO design, PvP, Rant | 60 Comments

DarkFall: Bounty Hunter event aftermath.

Last night the NA DarkFall server saw its first major player-driven event, a bounty hunter chase that went off very well considering it was the first of its kind in DF. I was able to log on just after the … Continue reading

Posted in crafting, Darkfall Online, MMO design, PvP | 6 Comments

DarkFall: Attack on Aradoth

DarkFall is really testing my writing ability lately, as it’s getting harder and harder to write posts without just typing “it was awesome” over and over. For the good of the blogosphere, I’ll try my best yet again today. After … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 6 Comments

MMO fluff: What is it?

One of the more common complaints about DarkFall from the players actually playing the game is the lack of ‘fluff’ content, and the upcoming expansion may seek to address this. One question I have is what exactly is fluff in … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Ultima Online, World of Warcraft | 22 Comments

PvP-filled weekend in DarkFall

I’m beginning to wonder if the rush of adrenaline I get from PvP in DarkFall is ever going to fade. I’ve been playing the game regularly now since February, and yet each fight still gives me that same sense of … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 5 Comments

Homeless in DarkFall, and back to DDO

Considering I did not touch the computer all Sunday, a whole lot of gaming still happened this weekend. My clan in DarkFall making some poor siege-related decisions, my return to DDO, and some single-player gaming all happened. In DarkFall, the … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, Housing, PvP, Random, Site update, The Casualties Guild | 10 Comments

Localized banking: Feature or hassle?

Localized banking is something DarkFall originally had on its list of features, but at some point this was changed and now banking is global. On a recent preview of the October patch, the idea of localized banking was mentioned, and … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 33 Comments

DarkFall: Specialization rather than a skill cap.

Another day, another quality post in the “Spotlight” section of the Darkfall forum, with today’s entry talking about Aventurine’s thoughts on a skill cap (not happening), and their plans for character diversity through specialization. Follow the link for all the … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 16 Comments