Category Archives: RvR

WAR LotD: New RvR zone launches, RvR left off the invite list.

LotD officially launched yesterday in Warhammer Online, just not fully. Only the event-winning side had access for the first 24 hours, and the new dungeon was closed, leaving everyone to try out the various PQs and lair bosses. The good … Continue reading

Posted in Patch Notes, RvR, The Casualties Guild, Warhammer Online | 15 Comments

Blizzard on WG: We did not want that PvP anyway

100+ vs 100+ player battles are apparently too difficult for Blizzard to figure out after only having 5+ years to work on it. Or, if you try to issue a pass like some people, it’s just technically not possible to … Continue reading

Posted in Darkfall Online, EVE Online, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 53 Comments

Second year of blogging is in the books!

Ding, two years of blogging done! I’m going to try and follow the format I used in my previous yearly review in order to make the comparison a bit easier. Like last year, the overall ‘Blog Stats” are up first. … Continue reading

Posted in Darkfall Online, DDO, EQ2, EVE Online, iPhone, Mass Media, MMO design, PvP, RMT, RvR, Site update, Warhammer Online, World of Warcraft | 15 Comments

WAR: The casual PvP MMO

Playing WAR again after having played DarkFall is changing my mind about what WAR might be all about. Pre-release, WAR was being positioned as a great RvR game with a lot of great ideas. (ToK, PQs, Scenarios) While I think … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 23 Comments

Guess what this post is about? (hint: tourists)

A day after unsuccessfully going with “Without WoW WAR would not have sold 300,000 copies” and claiming that WoW tourists are actually good for the industry, Tobold today decides to go the “WoW is just that much better” route to … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 62 Comments

WAR State of the Game: more solid progress being made

Mark Jacob’s “State of the Game” is up at the herald. It’s a good read, and I think contains a lot of new information for players who don’t follow every forum post made about WAR. It’s very clear that while … Continue reading

Posted in MMO design, Patch Notes, RvR, Warhammer Online | 9 Comments

More thoughts on Zone Domination in WAR

Now that everyone has had some time with the 1.2 patch in WAR, I want to talk a bit more about the Zone Domination (ZD) system and how it’s currently affecting tier 4 RvR. The difficult part of this is … Continue reading

Posted in MMO design, Patch Notes, RvR, Warhammer Online | 4 Comments

WAR 1.2 patch first impressions.

I only had a small chunk of time to play WAR last night and see what 1.2 brought, but what I saw I really liked. I might be willing (granted after only a day) to call 1.2 the patch that … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 4 Comments

The highs and lows of RvR, a worthwhile tradeoff

WAR RvR is one frustrating bastard, and I’m not talking about city PQs, scenarios, or why the layout of T4 zones sucks/rocks. It’s frustrating because when everything aligns and you get the right (not even) number of Destruction and Order … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, RvR, Warhammer Online, World of Warcraft | 16 Comments

Aldorf must burn: Destructions first city siege on Monolith.

Monolith saw its first siege of Aldorf last night, and I’m happy to report members of Casualties played a key roll. The unplanned nature of the event, and how smooth the execution was towards the end really encouraged everyone on … Continue reading

Posted in MMO design, RvR, Warhammer Online | 1 Comment