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Meta
Category Archives: Ultima Online
Life Evolution in the sandbox
Pacing and gameplay evolution are very important and at times overlooked factors in any MMO. The actions and motivations of a day one player are very different than those of a two year veteran, and good game design takes that … Continue reading
DarkFall Community Publisher update
With the DarkFall Community Publisher initiative a week old, here are some initial thoughts: The link itself gets clicked quite often here, more so (on average) than any other link. Whether this is due to placement, the link being an … Continue reading
It’s now officially an expansion.
Each Spotlight post on the DarkFall forums about the upcoming expansion (it’s now officially an expansion in my mind, given the bat-shit crazy amount of stuff included. I know MMO games with shorter feature lists than what has been mentioned … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, Ultima Online
4 Comments
What the MMORPG genre could (and should) be.
Last Friday’s post, and the links in the comments to Raph Koster’s posts (here, here, and here) (Thanks Brian) about the old Ultima Online eco system have sparked some old memories of what got me interested in the MMORPG genre … Continue reading
What buying Aion says about you
The MMO genre has many unique aspects that separate it from other gaming genres, with perhaps the ability of fans to shape future content being among the greatest. Everyone has at least some idea of their perfect game, and while … Continue reading
Posted in Aion, beta, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft
51 Comments
MMO fluff: What is it?
One of the more common complaints about DarkFall from the players actually playing the game is the lack of ‘fluff’ content, and the upcoming expansion may seek to address this. One question I have is what exactly is fluff in … Continue reading
Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Ultima Online, World of Warcraft
22 Comments
What’s that monthly fee really buying you?
Two different yet related items have sparked this post about why we pay a monthly fee; the upcoming release of Cities XL and Tobold’s re-review of WoW. Cities XL because some are questioning why they would need to pay monthly … Continue reading
Niche and Mass Market: One big happy MMO genre
We are at an interesting point in history with MMOs, highlighted beautifully with the recent re-release of the Asian answer to WoW in Aion and the uber-niche Fallen Earth. One is benefiting from a year of full release under its … Continue reading
The WoW hate: Why 2009 is not 2005.
Taken from a comment on TAGN, #16: @Syn: So was WoW the debbil when you were spending all waking hours of your life raiding MC (ca. 2005-06) or are these merely the rantings of the repentant sinner who has since … Continue reading
Level one, and god-mode already?
Why do we assume the first mob we fight in an MMO should be an easy kill? I’m serious, how many MMOs can you name where the first mob you face has a legitimate chance to kill you? I mentioned … Continue reading