Category Archives: Warhammer Online

MMO games: Why are they more fun in beta?

If you’ve been playing MMOs for a decent amount of time, it’s likely you have taken part in at least a few beta tests, be they open or closed. If a game really got you interested early, you might have … Continue reading

Posted in beta, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 14 Comments

Paid beta: You’re playing it.

DarkFall is often referred to as a paid beta, and I agree. It has some serious issues, a multitude of minor problems, and countless little nagging annoyances. Despite all that however, it’s still the most engaging and enjoyable MMO experience … Continue reading

Posted in beta, Darkfall Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Warhammer Online, World of Warcraft | 9 Comments

Blizzard table scraps, L2P DarkFall, and the 3rd WAR faction

Lately I’ve found a few amusing things around the various blogs/forums I read, and now seems like a good time to go over a few things. The first is the general hope by so many that the secret MMO Blizzard … Continue reading

Posted in Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 36 Comments

Why I game.

This post is going to be a little self-analysis about why I play MMOs, how I play then, and what keeps me going. For readers who have been around for a bit, you can probably guess some of the stuff … Continue reading

Posted in Atlantica Online, Darkfall Online, EVE Online, Random, Warhammer Online, World of Warcraft | 22 Comments

WAR alts update.

Having just reached tier 2 on our Choppa and Black Orc alts, now would be a good time for some initial thoughts on our second trip through the WAR leveling game. Both classes are radically different than our two previous … Continue reading

Posted in Warhammer Online | 13 Comments

Guess what this post is about? (hint: tourists)

A day after unsuccessfully going with “Without WoW WAR would not have sold 300,000 copies” and claiming that WoW tourists are actually good for the industry, Tobold today decides to go the “WoW is just that much better” route to … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 62 Comments

WAR State of the Game: more solid progress being made

Mark Jacob’s “State of the Game” is up at the herald. It’s a good read, and I think contains a lot of new information for players who don’t follow every forum post made about WAR. It’s very clear that while … Continue reading

Posted in MMO design, Patch Notes, RvR, Warhammer Online | 9 Comments

More quick thoughts on DarkFall

My DarkFall time was a bit short yesterday, as Destro CoW had our first Lost Vale run planned, along with the release of the Choppa/Slayer class for those who completed the Bitter Rivals event. Lost Vale was very entertaining, and … Continue reading

Posted in Darkfall Online, Warhammer Online | 8 Comments

More thoughts on Zone Domination in WAR

Now that everyone has had some time with the 1.2 patch in WAR, I want to talk a bit more about the Zone Domination (ZD) system and how it’s currently affecting tier 4 RvR. The difficult part of this is … Continue reading

Posted in MMO design, Patch Notes, RvR, Warhammer Online | 4 Comments

WAR 1.2 patch first impressions.

I only had a small chunk of time to play WAR last night and see what 1.2 brought, but what I saw I really liked. I might be willing (granted after only a day) to call 1.2 the patch that … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 4 Comments