Category Archives: Warhammer Online

Mythic beats SOE for Cash Shop stupidity

In the race to see which studio is more incompetent at cash shops, Mythic surges past current champion SOE to claim the Clown Crown of Crazy (the highly coveted CCC). Congrats, let the server shutdown party commence! Here is the … Continue reading

Posted in Dark Age of Camelot, EQ2, MMO design, Rant, RMT, Warhammer Online | 14 Comments

Great potential, utter failure.

Bad games are easy to move on from and forget, but bad games with a ton of potential are a bit harder to let go off, and certainly cause more rage. This post is going to focus around Disciples III, … Continue reading

Posted in Random, Rant, WAR40k, Warhammer Online | 9 Comments

PvP Hotspots

If you build it, they will come. With sharp objects. And the intent to murder. That’s how PvP in MMOs works, yet so many attempts to create PvP hotspots fail. Too often the approach is to design something that is … Continue reading

Posted in Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 16 Comments

WAR, SW:TOR, and the ‘death’ of the MMO genre

God, where to start with this debacle? My anger at WAR has actually increased since leaving the game, for a number of reasons. When I left the game I thought it had a good base and was just missing a … Continue reading

Posted in Dark Age of Camelot, EQ2, Mass Media, MMO design, Perma-death, PvP, Rant, SW:TOR, Warhammer Online, World of Warcraft | 35 Comments

I have a great pre-order offer for you!

Tell me if you’ve heard this before: Subscription MMO hypes pre-orders with exclusive content, early access, special bonuses, rainbow sherbet, etc. Beta is still under NDA and although all of the hype and writing still talks about 100s of features, … Continue reading

Posted in DDO, EQ2, FreeRealms, Lord of the Rings Online, MMO design, Rant, Warhammer Online | 10 Comments

Two years of WAR = …

1) Has any game in MMO history redesigned more core systems then WAR? Amazing to think what could have been added these last two years if Mythic could stop ‘fixing’ things every patch. 2) Adding a third, PLAYABLE faction would … Continue reading

Posted in MMO design, Patch Notes, Rant, RvR, Warhammer Online | 10 Comments

Choosing not to have fun

The world has officially gone mad, as on a Friday, typically the day for a good blog war, I’m just linking to Tobold to comment on a post (and also because his post above, about blog roll drama, is hilarious). … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 12 Comments

Previous fail breakdown was the real fail

My post from yesterday was not as clear as I had hoped (that’s what happens when you rush posts at the end of the day I guess), so here we go for round two. What I wanted to express yesterday … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 3 Comments

Breaking down failure is fail

It’s funny how we (myself firmly included in this) react when an MMO fails. We always ask why, and break down what went wrong based on that specific title, focusing on key bullet points (haha, good one self). APB is … Continue reading

Posted in EVE Online, MMO design, Random, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 10 Comments

The more things change…

Which list is longer: The differences between LotRO, WAR, and Aion, or the similarities between UO, EQ1, and AC1? It’s a rhetorical question of course, but highlights a point I was getting at yesterday, and relates to a post over … Continue reading

Posted in Aion, Asheron's Call, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 23 Comments