Category Archives: World of Warcraft

Creeping death: A return to WoW or WAR?

At some point later this year I’m either going to return to Warhammer Online or World of Warcraft, mainly because I’d like to casually play an MMO with my fiancé again, and also to prevent any kind of burnout I … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, MMO design, Patch Notes, Rant, RvR, Site update, Warhammer Online, World of Warcraft | 37 Comments

Playing to not have fun

Hey look, someone finally tried an MMO near-everyone has been telling him to try. Of course, going into an MMO with the “I won’t be here long” mentality is like going into a restaurant right after you just ate a … Continue reading

Posted in EVE Online, MMO design, Rant, World of Warcraft | 40 Comments

PvP Hotspots

The term “PvP Hotspot” is used often when describing some of the additions Aventurine has made to DarkFall since the games launch, and all too often I’m seeing players misinterpret what the design intent is behind these additions, and just … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, PvP, World of Warcraft | 7 Comments

More tools coming to the sandbox

DarkFall is set to receive a patch later this week, and two recent spotlights have shown off two new items that will be included; Clan Teleportation Chambers and Deployable Strongboxes. Both threads are already very lengthy with everyone throwing opinions … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes, World of Warcraft | 12 Comments

But the dice keep the economy rolling

Yesterday I talked about randomness and luck as it relates to DarkFall’s combat, and how I believe the game benefits from having such events kept to a minimum. Today I want to address the other side of the coin; the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 16 Comments

Because it’s Friday

Playing WoW lately has reminded me of Blizzard’s development cycles and how they churn out patches very quickly. Put down the crack pipe.

Posted in Rant, World of Warcraft | 21 Comments

PvP Systems: FFA vs Faction

Coppertopper previously asked my opinion on FFA PvP versus set faction PvP, and today seems like a good day to throw out my opinions on the topic and also see what everyone else thinks. Examples of FFA PvP include Ultima … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 11 Comments

It’s the social virus, not the game.

Raph has a lengthy post up on his site talking about social games being considered by some as ‘second class’ citizens of the gaming world, among other points. My own personal experience with social games is somewhat limited, but I … Continue reading

Posted in Blogroll, Console Gaming, EVE Online, iPhone, Mass Media, MMO design, Random, RMT, World of Warcraft | 16 Comments

The future: Farmville or bust?

Scott Jennings (Lum) has another entry up on his MMORPG.com blog, this time talking a bit about Farmville and Co and what it might mean for MMO gaming. Lots of quality quotes from around the industry, and some good insight … Continue reading

Posted in Console Gaming, Darkfall Online, EVE Online, Fallen Earth, Mass Media, MMO design, Patch Notes, Random, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 14 Comments

Buying gold makes you a bad person, sorry

Buying gold is today’s topic thanks to this post by Suzina over that Kill Ten Rats. Admitting you bough gold is never going to earn you friends in an MMO, but it seems some people are downplaying the significance of … Continue reading

Posted in MMO design, Rant, RMT, World of Warcraft | 58 Comments