GW2: PLEX hypothetical

As I was browsing fittings yesterday, I looked up what the new officer Invulnerability shield mods were going for in contracts. 16 billion and 17 billion, according to the only two listed. Now maybe neither will sell, and both listings are just “haha I have this, you don’t” stuff, but still, even at just 10% of that price, 1.6 billion ISK is, well, a lot. It’s more ISK than the total value of my most expensive ship+fits, to put things into perspective (and I have a nearly full faction-fitted CNR).

I bring this up to relate it to yesterday’s hot topic: GW2 going with the PLEX system and maybe, but most likely not, allowing those with more money than time to ‘buy’ power. I saw maybe but most likely not because GW2, much like GW1, is (rumored?) to have easily-acquired ‘max stat’ items, and the main (only?) gear chasing will be cosmetic.

If the above is true, it means that the only thing those with more time than others will gain is more fluff. Same for those with more money. (Ignoring the whole “playing more should make you better” aspect, since we won’t really know how player skill-based GW2 will be until late beta or perhaps release). Again, if that’s the case, who honestly cares about PLEX here? And furthermore, if the above is true, who but those with serious fluff fetishes is going to grind raid-level MMO content in GW2?

But let’s assume that PvE in GW2 does provide some kind of power increase, be it gear, abilities, or consumables. Why can’t those who play GW2 for the PvP be allowed to pay PvE players to ‘grind’ or harvest the stuff for them, much like PvP pilots in EVE do today? Not in RL cash of course (not directly), but with in-game gold. I mean if I’m playing GW2 to PvP, why should I be ‘forced’ to grind PvE?

I say all of this somewhat tongue-in-check, since it’s just the reverse argument of “why can someone buy the items I ‘worked’ for in PvE”. It also somewhat fails because unlike in EVE, power in GW2 is going to be permanent. You can’t get ganked and ‘drop’ some elite skill or some uber sword you bought/’worked for’. If you could, that would be interesting, much like that 1.6b ISK Invuln shield is interesting.

Posted in EVE Online, Guild Wars, RMT | 6 Comments

GW2: Microtransactions, fantasy PLEX

Full post here. Key line:

it’s never OK for players who spend money to have an unfair advantage over players who spend time.

This is good, and hopefully ArenaNet sticks to this. Unlike most devs, I currently have no reason to believe they won’t, or that they might try to pull a Turbine and twist the statement around once things get rough.

Finally, I’m happy to see ArenaNet ‘borrowing’ from the right source in the genre, and using CCP’s PLEX system. The fact that the dev blog outright admits it’s the PLEX system is also something I appreciate; there is no shame in borrowing a good idea, and there is no need to pretend you invented the wheel when you do (Hi EAWare). It will be interesting to see what kind of economic balance GW2 has, since PLEX in part works because the economy in EVE works.

Posted in beta, EVE Online, Guild Wars, MMO design, RMT | 15 Comments

Blizzard already quit SW:TOR, still thinks WoW sucks

“Of course people are trying Star Wars — our development team are trying Star Wars! I’m one of the few people who’s still playing it actually, but yeah we’ve seen a dip in subs. It certainly has to at least be attributable to The Old Republic, but it’s also attributable to people who want to wait and get Mists of Pandaria, so it’s not surprising,” Lagrave tells Eurogamer.

Great line huh? “Yea people at Blizzard tried SW:TOR, but everyone but me already quit. Game sucks as an MMO. Wish our game didn’t suck too, or we might get some subs back. Want a lvl 80 or a pony?”

Thanks Massively, and as always, hilarious comments over there already.

Posted in Mass Media, SW:TOR, World of Warcraft | 16 Comments

Ravenmark, Heroes 6, Skyrim updates

I picked up Ravenmark on my iPhone. Great production value for a TBS title (iPhone or otherwise), and the combat system has some interesting twists. It’s also fairly challenging so far (a few battles after the prologue), and the storyline seems solid. The game is somewhat similar to Final Fantasy Tactics, but without the item and teambuilding focus, and more emphasis put on in-battle tactics. That said I’m fairly sure if you enjoyed FFT, you will like Ravenmark.

I finished all of the campaigns in Heroes 6. While not amazing in terms of story, the content was overall solid and it was fun exploring each map. They are well designed and have very nice visual details. The ‘ending’ sets up the expansion well.

What is somewhat interesting/funny is that I never got a single dynasty weapon to lvl 5, despite using the same weapon in multiple campaigns. In terms of unbalanced grind, this system might take the cake, especially if you somehow try to level a bunch of these to max. Not that you need to, at all, but Heroes 6 is very much in the insane category for anyone shooting for 100% complete. Too bad the AI is still atrocious in multiplayer. 1v1 with another human is fun, if a huge time investment.

With Heroes done, I started playing around with Skyrim mods. Steamworks is amazing here. It makes searching and installing mods a breeze, and already people have created some interesting stuff. I grabbed a bunch of graphical enhancements to start off, and I’m happy to report not seeing a noticeable performance impact (note that I’m able to run Skyrim maxed at 1900×1200 without issue to begin with, so that kinda helps), while the game itself looks much better.

The one mod I want to mention is Realistic Colors and Real Nights, because it has a pretty major impact on the game. Nighttime truly feels dark, and exploring caves and dungeons without a torch becomes borderline impossible. While that might not sound like fun on your first time around, experiencing the game again under these conditions has (for me) been great. You really appreciate light sources, exploring dark areas with a torch feels very ‘real’, and you actual notice/care when it’s dark outside. The first time I was attacked by wolves at night, all I saw initially were yellow eyes coming at me. That’s good stuff.

I plan to try out different mods as I go, but already I feel like I’m playing a different and exciting version of Skyrim. I also can’t believe there is not official DLC for this game. Talk about leaving money on the table

Posted in iPhone, Random | 4 Comments

EVE: INQ-E March update

One of the interesting things about running a fairly noob-filled EVE Corp is you get a lot of first-hand experience with the learning curve and progression path. As our new guys are learning the different aspects of the game, they run into skillpoint-based barriers as they go. The current barrier in front of many is putting together an Incursion-ready ship.

The ‘hidden’ barrier for many is flying as part of a fleet, hitting the right targets and flying the ship correctly. While the combat system in EVE is ‘slow’, there is a LOT going on that you need to understand and know how to take advantage of. This becomes especially true at the most critical moment; when shit hits the fan.

With all of that said, it’s looking like we are in good shape to field an Incursion fleet next week. It won’t be shiny, it won’t be knocking out VG sites in 4 minutes, but it should get the job done, and for most of our members the ISK earned will be a huge boost. It will also be the first real fleet experience for many (running lvl 4s as a group does not really count).

The ‘progression path’ here is a good one. You learn how to fly in a fleet in a semi-safe environment (ships still go boom in Incursions, but not at the same rate as in PvP), make good ISK, and then take both of those things and jump into PvP. You have the ISK to afford it, and the baseline fleet skills to not totally fail. And then, when your Corp is at least able to put up a fight, things like living in a wormhole or lowsec and defending yourself look far more doable.

Side-tangent: What is the deal with people joining a Corp/Guild and then never taking part in any group activities, or even talking in chat/vent/message boards? If you are one of these people (not just in EVE, but in general), can you explain this to me?

I don’t get it, especially in EVE. EVE is painful when you play it solo full-time. The content you have access to flying alone is limited, and its borderline pointless when you don’t have bigger goals. Grinding missions for the sake of grinding missions is mind-numbing. Mining solo is death in videogame form. Market-grinding ISK for the sake of having ISK gets you what long-term?

The whole structure ‘works’ because of those big goals. Setting up a base in a wormhole is a major undertaking. Becoming a viable PvP Corp takes a lot of work and a lot of time. Moving to null-sec is not automatic or a solo option. Controlling the market in a region or its production is not feasible solo.

I suspect that for some, it’s just a different approach and mindset to the game. EVE players think in months/years. People have skill plans based around such timeframes. Wars can last that long. Market Ops don’t play out in the span of a few weeks, etc. If you know you are in this for that amount of time, you also know and understand the value of doing it with others you know/trust. If you go into this like you might go into a themepark, where you expect to consume content of a month or three and be ‘done’, you might not see the value/need of becoming part of a community.

But yea, I don’t get it. Hopefully someone can shed some light on this for me.

Posted in crafting, EVE Online, Inquisition Clan, MMO design, PvP | 17 Comments

SW:TOR – Connect the dots

Quick note about the SW:TOR F2P weekend since a few people have asked me to comment: Did WoW do this? Did LotRO do it? Did WAR do it? Did Aeon do it?

The answer is no.

Now, if SW:TOR is doing as well as EAware would like you to believe, then why are they putting already pressed servers (due to that high population) into critical condition by opening up the game to anyone who can be bothered with the download? Seems a bit odd right? And the two-day timeframe is interesting. Would this ‘hook’ still work if SW:TOR had a fully-open 14 day trial?

Remember the problem WoW was having three months after release? All those servers still crashing due to population issues? Imagine if Blizzard did what EAware is doing this upcoming weekend?

Now granted, maybe EAware just have amazing server tech and, despite retaining “80-90%” of their playerbase, they still have a ton of room, and despite the game still flying off shelves and people streaming in, they still went ahead and opened up the game for free.

Maybe.

Just like Blizzard is handing out 80s as a “thank you” to WoW hitting a new subscriber peak, right?

Is it 6 months yet?

Posted in Mass Media, RMT, SW:TOR, World of Warcraft | 48 Comments

EVE: The best in the world

This is an amazing read. It’s long, but if the real 4th pillar of MMOs interests you, it’s well worth your time (and I believe even non-EVE players should understand it). Stories of this scale ONLY happen in EVE, yet they are exactly the kind of stuff that all MMOs should be about.

I was discussing the above on vent last night with some Corp mates, and we all mentioned how we would never think to do something like this. And really, even the person telling the story did not come up with the original plan, he noticed someone else doing it. The layers to EVE are deep, and just when you think you ‘get it’, something like this comes along and makes you realize how little of the ‘real’ game you see or understand.

In a slight “I was there” moment, I remember a few months back, when I was buying faction fits for my CNR, seeing a page full of overpriced BCUs and wondering wtf was going on. Now I knew to fix the sort in the contract window, so did not buy the marked-up items, but I never put one and one together to figure out what was going on. Of course even if I had, I’m orders of magnitude too poor to do anything with that info.

What I always keep in mind, and what I have stated here often, is that EVE attracts the “smartest guy in the room” crowd. Making a ton of money in WoW or some similar game is easy because you are competing against ‘children’, in an environment that does not care about your wealth (until you hit the gold cap). In EVE, not only are you competing against, literally, the best in the world, you are playing in an environment where god (CCP) cares, and will change the rules of the universe to ensure some semblance of balance.

When you become super-rich (and hence powerful) in EVE, you not only prove that you are one of the best in the world at what you do, but that your power is so great that you influence god’s hand.

That is epic.

No joking-quotes needed.

Posted in EVE Online, Mass Media | 15 Comments

Dungeon Finder – Gateway to an sRPG world

Keeping a sense of community while still meeting the needs of the community as a whole is a huge challenge for us. We fundamentally believe that having a sense of community is an important thing for the long-term health of the game. However, we don’t think the way to foster that community is to force players to spam global channels trying to find groups. Dungeon Finder and Raid Finder have enabled a lot more players to run dungeons and raids regularly and we’d be very reluctant to ever go back to a world without them. – Nethaera

 

In fairness, that is true. Spamming chat channels does nothing to build community, and the dungeon finder is a better tool for organizing groups and getting them into dungeons if that is all the players are interested in. Doing it through a chat channel is just less efficient, it doesn’t make you care any more about the other people in your group, and if you don’t care about them or want to build connections with them, they might as well be random. That isn’t Blizzard’s fault, it’s the players. – Kobea Thris

For the sake of this post, let’s assume Nethaera speaks for Blizzard, and wrote what she wrote because that’s what she has been told/heard in the Blizzard office; that Blizzard did not see value in looking to form groups in a chat channel, and so ‘solved’ that problem with the DF. Kobea’s comment drives this thinking home.

Sadly it misses the point IMO.

Is the DF easier and faster when it comes to putting a group together and getting them into a dungeon? Yes. 100%. And if speed or ‘accessibility’ (by reducing the delay and hence the total amount of time needed to complete a dungeon) of the content is your only concern, the DF is brilliant. If you play WoW or SW:TOR as a single-player adventure that happens to be hosted on a server, the DF is exactly what you wanted because you view other players as slightly more (or less…) advanced bots.

But in a discussion about community, I don’t think we are talking about viewing other players as bots, are we?

Spamming a group channel was slower, at times annoyingly so. But the value of that channel has nothing to do with speed. Its real value is that you see who you are inviting/joining, and this creates familiarity (that guy is a great tank, invite him. That guy is a loot ninja, pass). Familiarity builds community. Maybe the group looking to fill in its last DPS spot is a guild group looking for new members, and when you join up and do well, they might extend an invite. When you are in the same channel every day looking for a group, you might not be as likely to ninja loot or go off on someone, knowing your reputation will follow you back into that channel.

(Quick note about gearscore here: Gearscore also kills community by reducing players to a number. Due to encounters being tuned around gearscore (or even the perception that they are) rather than player skill, you ‘validate’ the “player is a number” groupthink)

What is important to identify here is what kind of game environment you are aiming for. If the goal is to create an elongated single player adventure that still charges a monthly fee (SW:TOR, current-day WoW), then community is less important, and accessibility is king. While this model might work in terms of initial sales and retaining someone for a month or so, you don’t benefit from the “players are content” aspect that MMOs have traditionally relied upon. You can’t expect 6 months+ retention, because you just don’t have that kind of content.

Long-term it’s simply impossible to sustain a player because they consume dev-created content faster than it can be produced, but if you adjust expectations, and accept that players will leave after a month, things can still work. Not sustain subscriptions or a stable community, but these are not necessarily important factors for an online sRPG. If BioWare’s business plan is to have their players leave after a month, and perhaps come back half a year later for another month, community is a non-factor.

But if community is a non-factor, are we still talking about an MMO?

Posted in MMO design, SW:TOR, World of Warcraft | 56 Comments

Meta-blogging: WTF is up with #crap?

Noticed a few blogs are doing this. Someone fill me in on the why? Is it some new meme I missed, or does it get you ‘followers’ on Twitter? 

Looks ridiculous.

Posted in Blogroll | 15 Comments

SW:TOR – 1.2 is amazingly entertaining

I’ve said it before and I’ll keep saying it; SW:TOR is the most entertaining thing out in the MMO space. The latest ‘content patch’ can be found here

“I didn’t realize the scope until I saw the video for it. I saw the first cut of the video. They had the screens flash with all the features, then I realized we do have a lot of stuff in this game update. I would go so far as to say that I don’t think I’ve ever seen any game with an update that is this epic in scope.

Your creative director did not know what was going into your ‘jesus patch’ until he watched a video for it with the flashy screens? Was some voice actor unavailable to fill him in?

But then, in the next sentence, he suggest that (based on the video?) this might be the most ‘epic’ update in MMO history. Does BioWare understand that they did not invent the MMO genre? Do they also understand that the next MMO they release will be their first? The crap you cut from release, that is, on paper, more of the same trash, is the most ‘epic’ content update in MMO history huh? Love these guys.

“The QA team,” he commented later, “was quite scared when they got the list of things they were going to have to attack and address. “

In other words, the only ‘epic’ thing likely to come from this patch is more /dance ‘features’. Or maybe the QA team was scared because an update requires them to play more SW:TOR? I’d be scared of that too.

The public test server for SWTOR is pretty barren

My Skyrim server is also pretty barren. Not seeing the problem here. What does a chat server being crowded have to do with ones enjoyment of an RPG? And how does the ‘second biggest MMO out’ have a barren server? Is it 1.7m subs, or is it this?

For the future, we are looking at way to make [playing on] the public test server something valuable to do.”

Genre first: test server will now reward gear. Personally I think they should allow you to transfer whatever gear you earned on test to your normal server. One could argue earning gear from buggy content might be unfair, but then to be really fair you would have to wipe everyone now, right? AoE player farming + kill trading es good ya?

I think that getting people to test the content earlier is good because they are going to find things that we will not find here internally

Voice acting is expensive, so rather than hire a decent QA team, please do it for us. We will pay you in lightsabers!

“The number of level 50s is a lot higher than we thought it was going to be.”

Again, if only this genre had about 15 years of history to suggest that players rush through your content to get to the end-game. Unfortunately BioWare is blazing a new trail here, and have only what their awesome statistics show them to go on. The price of being an innovator.

We have a ton of PvE high-level content, but our metrics show that a lot of it hasn’t been consumed by level 50s. Dungeon finder is the key there. That’s one of the reasons that PvP is so popular because PvP is so much easier to get into than PvE. Once I started getting that data I was like, ‘Oh, OK.’ I knew that group finder was important. When leveling up, like we found during beta, you don’t really need the group finder, but when you reach the max level, it becomes very important.”

No joke here. Guy beat me to all the punch lines.

We really want to turn the PvP game almost into an e-sport.

So is it an eSport or not? WTF is ‘almost’? Is it like “SW:TOR is almost an MMO”?

“PvP has become one of those things that retains players”

BioWare statistics juggernaut rewriting the MMO book again.

My favorite part of all these BioWare ‘content updates’ is the tone. They always sound like they are talking to a child, explaining why the sky is blue to them. Just so insultingly smug it’s hilarious, especially because the real child is BioWare here.

PS: How great is that heading picture? That face says “I know MMOs, you don’t” like no other.

Posted in Mass Media, SW:TOR | 18 Comments