Category Archives: Combat Systems

But the dice keep the economy rolling

Yesterday I talked about randomness and luck as it relates to DarkFall’s combat, and how I believe the game benefits from having such events kept to a minimum. Today I want to address the other side of the coin; the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 16 Comments

No dice rolls here

I’ve recently been playing some Catan online, which is acting as a solid game to play while my character in DF is doing less input-heavy tasks (gathering, crafting, etc), and it reminded me how much certain games factor in luck … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Random | 15 Comments

PvP Systems: FFA vs Faction

Coppertopper previously asked my opinion on FFA PvP versus set faction PvP, and today seems like a good day to throw out my opinions on the topic and also see what everyone else thinks. Examples of FFA PvP include Ultima … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 11 Comments

Awkward silence

Slow week it seems both for my in-game activity and for noteworthy items in the blog world. News of upcoming changes to DarkFall have been slow (patch this week supposedly), and everyone is left wondering whether the silence means a … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Inquisition Clan, Patch Notes, PvP | 2 Comments

Legalize it (macroing that is)

What if Aventurine today announced that afk macroing was legal, but only by the rules they set, and that anyone breaking said rules would suffer consequences beyond the ones they have in place now? Instead of chasing every last person … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Rant | 18 Comments

DarkFall: Is macroing intended?

I briefly mentioned some areas of unavoidable macroing in DarkFall on Friday, and it’s something I want to go into more detail today. While I’m not one of the “must grind everything to 100 before you can compete” people, no … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Rant | 46 Comments

Tales from DarkFall: Dropping the soap

Fan, meet my buddy shit, I believe you two just smushed. That’s what happened last night at around 2am EST. An in-game raping of Allods CS proportions, one that leaves you all cold on the inside, asking ‘why me’ while … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, PvP, Rant | 29 Comments

Tales from DarkFall: Darkmoore and the missing door

I mentioned in my previous “Tales from DarkFall” post (that’s going to be the prefix title going forward) that while Inquisition is getting stronger as a whole, we are not yet up to city-raider level. This is mostly true, and … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Inquisition Clan, PvP | 9 Comments

Battlefield: Bad Company 2, and DarkFall is an A-

Some Monday quick notes to wrap up the day. First, MMORPG writer Frank Inktomi has a review of DarkFall up, and robs the game with an A- score. Damn haters just keep hating! I kid I kid; it’s a solid … Continue reading

Posted in Combat Systems, Darkfall Online, Inquisition Clan, Mass Media, PvP, Random | 20 Comments

DarkFall: Saying hello to our new neighbors

While this weekend saw a few major sieges in DarkFall, including the use of a Man-o-War (the biggest ship in the game) against a coastal city, my weekend PvP was on a much smaller scale. Due to two new clans … Continue reading

Posted in Combat Systems, Darkfall Online, Inquisition Clan, PvP | 8 Comments