Category Archives: Combat Systems

Some DarkFall plans, Final Fantasy on the iPhone, and Lost

With the DarkFall trial of my two friends coming to an end this Thursday, we set out last night to work on their archery in preparation for a PvP trip tonight. While DarkFall does not limit what a new character … Continue reading

Posted in Combat Systems, Darkfall Online, iPhone, Random | 7 Comments

Reaction to DF Trial reactions

Initial reactions from DarkFall trial users have begun popping up. Some are positive, others are a little more negative, and still some are neutral. I find all of them interesting to read from my point of view however. There are … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 19 Comments

Tell me if you have heard this one before

Another day, another F2P MMO talking about how many free accounts people have signed up for, with today being DDOs day in the sun. What separates DDO from the average F2P game however is that it’s not terrible, and that … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Mass Media, Rant, RMT | 10 Comments

DarkFall Trial: The day after.

So, who died to a goblin last night? From my somewhat brief trip around human lands and starter cities last night, I saw a good number of new (halo’ed) players, and the more global chat channels were a bit busier … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Mass Media, MMO design, PvP | 29 Comments

The concept of ‘easy’ in MMO land

A while back GameMonkey made this post, basically stating that “easy is fun”, and that easy is one of the keys to reaching the mass market. He later goes on to state in the comments that the easy version of … Continue reading

Posted in Combat Systems, Console Gaming, Darkfall Online, EVE Online, MMO design, World of Warcraft | 39 Comments

F2P games: nice for the price, or actual competition?

Something I’ve noticed for a while now, that’s really come to the foreground with the release of Allods, is how some people play both sides of the fence when talking about Free to Play MMOs. In one sentence they will … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, EVE Online, MMO design, RMT, World of Warcraft | 21 Comments

Allods Online: ‘Open beta’ day 1

Tell me if this sounds slightly familiar: overcrowding, spawn-stealing, loot lag, idiot chat, kill/collect 10 whatevers. Nope, it’s not 2004 and WoW, it’s 2010 and Allods Online. Amazing how far we have come after all these years! But it’s cool … Continue reading

Posted in Allods Online, beta, Combat Systems, MMO design, Rant, World of Warcraft | 25 Comments

Tobold’s name won’t be in this title, but Syp’s is!

While comically a few are taking recent event a little too seriously, at least some see the entertainment in it all. I wish Syp and Tipa well in their Friday Blog War, and will be accepting their royalty payments shortly. … Continue reading

Posted in Allods Online, beta, Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, Rant, Site update | 12 Comments

Oh themepark, how I missed you so!

It looks like Saturday will be the first night Aria (the fiancé) and I try to get back into some MMO gaming together, with the Guild Wars trial up first. Hopefully she likes it, my very brief time with it … Continue reading

Posted in Combat Systems, Darkfall Online, Guild Wars, MMO design, Rant, World of Warcraft | 33 Comments

DarkFall: New Player Protection, possible free trial setup?

Aventurine today announced some upcoming changes to the new player experience in DarkFall, which can be found here. Surprisingly only a few on the forums are crying “Trammel”, and most seem to agree this is a good step to getting … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes | 9 Comments