Category Archives: Combat Systems

Blood in the sand

It figures that on a night Apollo planned to mine stone to build our church (SimCity!), a hamlet siege was underway and we got called in to help against our enemies The Red Alliance (TRA). As I had just been … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 10 Comments

The other side of open-world accessibility.

I wrote yesterday of the benefits of DarkFall’s smaller power curve and how it allows a new player to jump right into playing with his friends/guild, and today I want to talk about the other side of that equation, the … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 11 Comments

Day one accessibility from an unlikely source.

It’s something that has been said before, but it bears repeating: an MMO without levels is just infinitely more accessible than one with, yet the majority of the AAA MMOs out today feature level-gating, and rather than deal with the … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, MMO design, PvP, World of Warcraft | 31 Comments

Idea for binding another game to an MMO

With CCP announcing Dusk 514, a shooter-based MMO that will interact with EVE Online, Tobold ask’s what other MMOs would work well with a secondary product attached to them. My initial thought was to have player-controlled mobs facing off against … Continue reading

Posted in Combat Systems, DDO, Dungeons and Dragons Online, EVE Online, MMO design, Random, World of Warcraft | 6 Comments

DarkFall: Battle Report

Yesterday I talked about a successful one on one PvP encounter in DarkFall, and sure enough today I have a story about a not-so-successful small group encounter. Following this pattern I fully expect Hammerdale will be sieged tonight and the … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 11 Comments

Maybe it’s time to return to WoW?

Well this past weekend I decided to resub to WoW and check out everything new, rolled up a hunter and I’m loving it! No I’m kidding, but seriously, is EVERYONE from the blog world back in WoW right now? Failbears … Continue reading

Posted in Blood Bowl, Combat Systems, Darkfall Online, Housing, PvP, World of Warcraft | 44 Comments

Speaking of expansions that sounds good…

Not all State of the Game posts are created equal. Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 24 Comments

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

World of Warcraft: Cataclysm – The single greatest expansion of all time?

Readers might have picked up on the fact that I’m at times a bit tough on Blizzard and how they have been updating WoW. Sure I’m not the biggest fan of easymode everything, cookies for everyone, and the glacial pace … Continue reading

Posted in Combat Systems, crafting, EQ2, MMO design, Patch Notes, Rant, Warhammer Online, World of Warcraft | 60 Comments

DarkFall: Apollo vs The Red Army

Having joined a new clan (Apollo, part of the Cairnivore Alliance) in DarkFall, I’m finally getting into some more organized PvP on the NA-1 server. Oddly enough my first night with Apollo was also our alliance’s first real offensive against … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Site update | Comments Off on DarkFall: Apollo vs The Red Army