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Category Archives: Combat Systems
Instanced Battles work great in LiF, would they work in EVE?
If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading
Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP
15 Comments
PUBG is to 2017 what WoW was to 2004
The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading
WoW is gankbox, EVE is not
And the gankbox discussion continues. What I find most interesting about all of this is that it reveals just how little most people understand about MMO design, or even what they themselves want in an MMO. Let’s talk about the … Continue reading
EVE: Escalations perfectly compliment normal ratting
As previously mentioned, I went out and purchased a Rattlesnake battleship to run the 10/10 Escalations I sometimes get from running sites in my Super Carrier. The Rattlesnake + fit cost me just under 3 billion, and I was lucky … Continue reading
Posted in Combat Systems, EVE Online, Goons, MMO design
Comments Off on EVE: Escalations perfectly compliment normal ratting
Last-hitting in a MOBA is like XP in an RPG; don’t leave home without it
Much like when the MMO genre was king and we broke down ‘core systems’ like daily quests, breaking down a core system like last hitting in a MOBA is today’s topic, and much like with daily quests, people tend to … Continue reading
Posted in Combat Systems, League of Legends
36 Comments
HotS: Shut up newbie
First, we have one spot open in our CoC clan, “Supreme Cream!”. If you are at least TH7 with lvl 2 dragons and a functioning brain, feel free to apply and just mention the blog. Also the Boom Beach Task … Continue reading
Posted in Clash of Clans, Combat Systems, League of Legends, Random, Rant
26 Comments
FFXIV: People are nice due to design
I haven’t done an update post about FFXIV since our return, in part because I wasn’t sure what to write beyond “Playing FFXIV again, still the best themepark out, still has that WoW-vanilla-but-in-2015 feel”, but this post from Loire is … Continue reading
Posted in Combat Systems, Final Fantasy XIV, MMO design
2 Comments
AA: The true spiritual successor to UO
With the lead weight that is Trion and F2P covered yesterday, let’s start digging into WHY you should tolerate Trion and play ArcheAge anyway, because yea, you should be if you enjoy virtual worlds and smart MMO design. I always … Continue reading
Posted in ArcheAge, Combat Systems, crafting, MMO design, PvP, Review, Ultima Online
25 Comments
DF:UW – Being right isn’t always fun
One of the better inside jokes around here is the concept of a ‘Jesus patch’, because all too often the fools tossing that term around are talking about an MMO that has either shut down or is a shell of … Continue reading
Posted in Combat Systems, Darkfall Online
21 Comments
Pathfinder Online: Everything but the game is looking awesome!
I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading
Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online
12 Comments