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Category Archives: Combat Systems
UO Forever: More lessons
UO Forever has been a great time so far, both from just a pure gameplay perspective and as a refresher of sorts on how the MMO genre got started and the design decisions that worked. I’ve covered combat already, as well … Continue reading
Posted in Combat Systems, crafting, Housing, MMO design, Ultima Online
5 Comments
7 minutes in heaven, a month of hell
One point that I don’t think I made clear enough in my post about UO’s combat was that the slower pace and simplicity leads to longer retention, and so today I want to expand on that a bit (in horribly … Continue reading
Posted in Combat Systems, EQ2, EVE Online, Guild Wars, MMO design, Rant, Rift, Ultima Online
30 Comments
Get Darkfall on Steam
Aventurine has submitted Darkfall: Unholy Wars for Steam’s Greenlight. Go vote to get it in. Also the newest video has been released, showing off the Skirmisher role / Brawler school. Gotta love that jump range. Hopefully the dodge move is … Continue reading
Posted in Combat Systems, Darkfall Online
7 Comments
Bernie Madoff was a great investor. Used the wrong payment model.
“I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab. But subscription is dead. [Star Wars:] The Old Republic was the … Continue reading
Xcom Ironman is like playing Darkfall, minus the NPC aliens
I’m a little late in jumping on the Xcom bandwagon, but its every bit as good as you likely have heard. I went straight into Classic/Ironman, and I’m glad I did. So far (game 11), I’ve not survived longer than … Continue reading
Posted in Combat Systems, Console Gaming, Darkfall Online, Inquisition Clan, Random
10 Comments
GW2: One step forward, two steps back for the genre
Keen has a report card out for GW2, and while I think the grades are a bit high, I agree overall with his assessment. In short, GW2 is a good game, but a month in its pretty clear GW2 is … Continue reading
Posted in Combat Systems, Guild Wars, MMO design, PvP, Rant, RMT, RvR
65 Comments
Darkfall Unholy War: The what and the why
It would seem the recent Darkfall: Unholy War (DF:UW) announcement has caused some confusion, so consider this my public service in attempting to clear some things up. Note that most of this is just personal speculation based on what AV … Continue reading
Posted in beta, Combat Systems, Darkfall Online, MMO design, PvP
5 Comments
GW2: Broken Jack of Trades
GW2 has a serious identity crisis. Is it an ultra-casual MMO that rewards everyone for everything? Is it an e-sport title for competitive 5v5 teams? Is it an updated DAoC focused on RvR? Is it a WoW clone, or the … Continue reading
Posted in Combat Systems, crafting, Guild Wars, MMO design, PvP, Rant, RMT
15 Comments
GW2: Review at the midpoint
I hit level 41 last night on my Human Elementalist. In that time I’ve completed (all items checked) three zones, done all storyline quests up to my level, have two crafting skills to 130ish, ran the first instance in Story … Continue reading
Posted in Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, RvR, Warhammer Online
21 Comments
GW2: Retention fails
My retention post about GW2 had some interesting if not unsurprising responses. Perhaps the MOST surprising (but not really) part was how varied the ‘why’ explanations were. The easiest justification was that GW2 will have fluff to ‘grind’, and since … Continue reading
Posted in Combat Systems, Guild Wars, MMO design
55 Comments