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Meta
Category Archives: MMO design
Getting RPG players to act like MMO players
On vacation right now, so blogging activity might take a little dip for the next week or so. I’ve got a laptop so I should be able to post a bit, but we’ll see. Azuriel over at Player Vs Auction … Continue reading
Posted in MMO design, Site update
14 Comments
Time, Money, and Glowsticks
Between my post about new MMO pricing ‘methods’ and EA bending SW fans over with their $150 (more in EU) CE, money has been the topic of late. My plan for SW:sRPG is to pick it up for $5 on … Continue reading
Posted in beta, MMO design, Random, Rant, SW:TOR
12 Comments
Speaking of innovation…
The (not really all that) new MMO business model: Is your MMO ‘good’? If you lied and said “Yes”, go to A. If you ran out of money, need to ship the alpha, and said “No”, go to B. A: … Continue reading
Posted in Allods Online, Mass Media, MMO design, Pirates of the Burning Sea, Random, Rant, Rift, RMT, SW:TOR
17 Comments
Innovation = Lowered Expectations
This article is making the blog rounds today. It’s interesting enough, and also a little comical (count how many people complain about innovation, and then count how many of them are “Currently know for” a sequel). While mostly console-focused, the … Continue reading
Posted in Console Gaming, Mass Media, MMO design, Random, Rant, World of Warcraft
3 Comments
Darkfall: 2.0 update needs to come sooner than ‘soon’
Aventurine has been fairly active of late, releasing a good amount of info related to Darkfall 2.0, and I find myself buying into the hype. The things we know about 2.0 all sound great, and the core of DF is … Continue reading
Posted in crafting, Darkfall Online, MMO design
3 Comments
Wipe or Expansion: What’s the difference?
Jef Reahard over at Massivily asks if you would keep playing if your MMO had a character/server wipe (side point: if a character wipe is a ‘full’ wipe in your MMO of choice, what does that say about its world?) … Continue reading
Posted in Darkfall Online, Housing, Mass Media, MMO design, Patch Notes, PvP, World of Warcraft
19 Comments
Good F2P, bad F2P
A proper free-to-play game allows players to enjoy the game and still spend money based on the amount they feel comfortable with Psychochild The “they feel comfortable with” is, for me, the key part here. Comfort to me is when … Continue reading
Posted in Atlantica Online, Inquisition Clan, League of Legends, MMO design, Random, Rant, RMT
10 Comments
The side-grind of raiding
Back when Molton Core was the first raid in WoW, Blizzard ‘nerfed’ it by introducing fire resist gear. These days they nerf raids by turning god-mode on for everyone and letting them breeze through the content. Trion also elected to … Continue reading
Posted in MMO design, Rift, World of Warcraft
10 Comments
How much for a sparklepony with a monocle?
Good summary of the EVE monocle debate over at TAGN, including links to other info and a post from the CCP CEO. I had to dig into my archive to find exactly what I have written about the WoW sparklepony, … Continue reading
Posted in EVE Online, Mass Media, MMO design, Rant, RMT, World of Warcraft
13 Comments
The metrics made me do it!
One of the justifications from Trion concerning nerfing difficulty in Rift was to allow Dungeon Finder groups to complete them. That statement contains a lot of value when broken down, and directly relates back to the topic of accessibility and … Continue reading
Posted in EVE Online, MMO design, Rant, Rift, World of Warcraft
13 Comments