Category Archives: MMO design

DarkFall Trial: The day after.

So, who died to a goblin last night? From my somewhat brief trip around human lands and starter cities last night, I saw a good number of new (halo’ed) players, and the more global chat channels were a bit busier … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Mass Media, MMO design, PvP | 29 Comments

DarkFall: The voice of the vets and the sign of the noobs

It’s time to cover a few recent developments in DarkFall. The first is a rather excellent bit of work done by the community that can be found here. The website is a collection of ideas and changes the veterans of … Continue reading

Posted in Darkfall Online, Inquisition Clan, MMO design, Patch Notes, PvP | 10 Comments

The concept of ‘easy’ in MMO land

A while back GameMonkey made this post, basically stating that “easy is fun”, and that easy is one of the keys to reaching the mass market. He later goes on to state in the comments that the easy version of … Continue reading

Posted in Combat Systems, Console Gaming, Darkfall Online, EVE Online, MMO design, World of Warcraft | 39 Comments

F2P model in the US: Putting nails in its own coffin

Back in the early days of the “F2P revolution”, the biggest challenge for the average MMO gamer was trying so sift through the hundreds of terribad titles to find the one or two semi-decent (for a ‘free’ game) titles to … Continue reading

Posted in Allods Online, Atlantica Online, FreeRealms, MMO design, Patch Notes, Rant, RMT | 20 Comments

The cash shop forest

Riddle me this: If no one spends money in the cash shop, does the cash shop exist? Because  aren’t you then left with just a free MMO where once again time (and if possible, player skill) are the only factors? … Continue reading

Posted in Allods Online, beta, MMO design, RMT | 33 Comments

F2P games: nice for the price, or actual competition?

Something I’ve noticed for a while now, that’s really come to the foreground with the release of Allods, is how some people play both sides of the fence when talking about Free to Play MMOs. In one sentence they will … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, EVE Online, MMO design, RMT, World of Warcraft | 21 Comments

DarkFall: Finally more beavers!

For a patch out of left field, this is a nice (if a bit cryptic: mob run speed, faster/slower?) list. And just when I had wrapped-up questing in the human lands, out comes this update. To the carebear mobile! What’s … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 3 Comments

Allods Online: ‘Open beta’ day 1

Tell me if this sounds slightly familiar: overcrowding, spawn-stealing, loot lag, idiot chat, kill/collect 10 whatevers. Nope, it’s not 2004 and WoW, it’s 2010 and Allods Online. Amazing how far we have come after all these years! But it’s cool … Continue reading

Posted in Allods Online, beta, Combat Systems, MMO design, Rant, World of Warcraft | 25 Comments

DF hopes, Blood Scrolls, Yourmom, and home ownership

This post over at Don’t Feat the Mutant really reminds me of this post I made a while back, especially when you read the comments over at DFtM. It’s not a bad thing at all, but its funny how we … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, PvP, Site update | 8 Comments

Tobold’s name won’t be in this title, but Syp’s is!

While comically a few are taking recent event a little too seriously, at least some see the entertainment in it all. I wish Syp and Tipa well in their Friday Blog War, and will be accepting their royalty payments shortly. … Continue reading

Posted in Allods Online, beta, Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, Rant, Site update | 12 Comments