Category Archives: PvP

The future of DarkFall.

During my week of vacation Aventurine was busy on the forums making posts about upcoming changes to DarkFall, along with a new initiative to drive more developer-player interaction as related to the design of the game. They also gave more … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, DoTA, MMO design, Patch Notes, PvP, Random, World of Warcraft | 10 Comments

PLEX vs Cash Shops, plus the e-peen pony

To finish off a week of EVE-related posting, let’s talk about PLEX vs Cash Shops and how I believe they are two extremely different pieces of an MMO. As a side bonus this should also cover the e-peen pony that … Continue reading

Posted in Allods Online, Atlantica Online, Darkfall Online, EVE Online, MMO design, Patch Notes, PvP, Rant, RMT, World of Warcraft | 7 Comments

DarkFall character update

Best clan name I’ve seen in a while: Fat kids lag IRL (it’s funny because it’s true) My vitality title quest is finally done, whooo!. 200 Revenants was a haul, albeit a very profitable one. With the title bonus I’m … Continue reading

Posted in Darkfall Online, PvP, Site update | 4 Comments

PvP Hotspots

The term “PvP Hotspot” is used often when describing some of the additions Aventurine has made to DarkFall since the games launch, and all too often I’m seeing players misinterpret what the design intent is behind these additions, and just … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, PvP, World of Warcraft | 7 Comments

DarkFall: The shift to group PvE and it’s PvP impact

Now that I’ve had a little bit of time with the new patch in DarkFall, I can safely say the PvE changes are a definite step in the right direction for the game. It ultimately comes down to group PvE … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 12 Comments

DarkFall Patch: Group PvE now a real option?

Ah DarkFall patch day, where the servers go down for longer than expected (can it really be unexpected when it happens every… single… time…?), the average ForumFall post is even more whiney, and while no one really knows how the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 11 Comments

But the dice keep the economy rolling

Yesterday I talked about randomness and luck as it relates to DarkFall’s combat, and how I believe the game benefits from having such events kept to a minimum. Today I want to address the other side of the coin; the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 16 Comments

No dice rolls here

I’ve recently been playing some Catan online, which is acting as a solid game to play while my character in DF is doing less input-heavy tasks (gathering, crafting, etc), and it reminded me how much certain games factor in luck … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Random | 15 Comments

Tales from DarkFall: The PKs of dwarf lands

I’ve been trying to finish the first step in the Vitality title quest for some time now, but killing 200 of two types of kobolds plus 20 of another is a rather daunting task, especially because around the city I’m … Continue reading

Posted in Darkfall Online, PvP | 3 Comments

PvP Systems: FFA vs Faction

Coppertopper previously asked my opinion on FFA PvP versus set faction PvP, and today seems like a good day to throw out my opinions on the topic and also see what everyone else thinks. Examples of FFA PvP include Ultima … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 11 Comments