Category Archives: PvP

Speaking of expansions that sounds good…

Not all State of the Game posts are created equal. Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 24 Comments

DarkFall: Apollo vs The Red Army

Having joined a new clan (Apollo, part of the Cairnivore Alliance) in DarkFall, I’m finally getting into some more organized PvP on the NA-1 server. Oddly enough my first night with Apollo was also our alliance’s first real offensive against … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Site update | Comments Off on DarkFall: Apollo vs The Red Army

The story of going red in DarkFall

Last night, after a little bit of crafting, I grabbed by PvE bag from the bank and headed towards my favorite dungeon in DarkFall. Not only are the mobs inside soloable and drop decent loot, but I’ve never seen anyone … Continue reading

Posted in Darkfall Online, PvP | 16 Comments

When the combat system in 1997 was better than what we have today, you know we have a problem.

Now that his resurrection is complete, Tobold has started a multi-part series of posts talking about why we play MMOs, with today’s topic being gameplay. In most MMOs today, gameplay generally means combat, and so the type of combat system … Continue reading

Posted in Combat Systems, Darkfall Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

Gaming Progress Report: WAR, DarkFall, and some Blood Bowl.

Some random Friday updates today, as I don’t have anything major to talk about. In an odd way, the last few days have been an ‘all good’ type of deal in Syn’s MMO land. Happy times lead to less blogging … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, RvR, The Casualties Guild, Warhammer Online | 1 Comment

Gamer Bob says: MMOs suck.

People often credit WoW’s success because, in part, it’s a little bit of everything for everyone (in theory at least), and while that’s a great way to get into the genre, if you really want to focus on any one … Continue reading

Posted in Darkfall Online, DDO, EVE Online, FreeRealms, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 45 Comments

Blizzard on WG: We did not want that PvP anyway

100+ vs 100+ player battles are apparently too difficult for Blizzard to figure out after only having 5+ years to work on it. Or, if you try to issue a pass like some people, it’s just technically not possible to … Continue reading

Posted in Darkfall Online, EVE Online, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 53 Comments

Second year of blogging is in the books!

Ding, two years of blogging done! I’m going to try and follow the format I used in my previous yearly review in order to make the comparison a bit easier. Like last year, the overall ‘Blog Stats” are up first. … Continue reading

Posted in Darkfall Online, DDO, EQ2, EVE Online, iPhone, Mass Media, MMO design, PvP, RMT, RvR, Site update, Warhammer Online, World of Warcraft | 15 Comments

Why your MMO is dying, and EVE is still growing

EVE Online has a mile-long list of unique features that set it apart from all other MMOs, including being the only MMO with a constant and ever-increasing player base. WoW grew faster and bigger than any MMO before or after … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 34 Comments

The lost DarkFall EuroGamer review is found!

Beau from Spouse Agro found the missing 8.5 hours of the EuroGamer review, and for great justice has posted it. For anyone looking for a good breakdown of what DarkFall is all about, especially from the perspective of someone who … Continue reading

Posted in Darkfall Online, EVE Online, Mass Media, MMO design, PvP | 8 Comments