Category Archives: Warhammer Online

Aion end-game, way ahead of WoW and WAR.

Found this interview about Aion Abyss PvP after following a few links. After reading it, the WoW PvP grind pre honor revamp sounds tame and fun compared to high-ranked Abyss ‘PvP’, and WAR’s keep swapping has NOTHING on Aion’s PvQ … Continue reading

Posted in Aion, beta, Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online | 41 Comments

The WoW hate: Why 2009 is not 2005.

Taken from a comment on TAGN, #16: @Syn: So was WoW the debbil when you were spending all waking hours of your life raiding MC (ca. 2005-06) or are these merely the rantings of the repentant sinner who has since … Continue reading

Posted in Darkfall Online, DDO, Dungeons and Dragons Online, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 51 Comments

What clearing your HD tells you about the state of gaming

My main gaming PC was in need of a purge (and it looks like I’m not the only one with that idea), and so on Friday I did a hard drive wipe and a fresh install of Vista (which is … Continue reading

Posted in Aion, Blood Bowl, Darkfall Online, The Casualties Guild, Warhammer Online | 24 Comments

When it comes to open beta, timing is key.

Out of all the open beta discussions that I’ve seen (is it a free trial, should it be given a pass because it’s a beta, etc), I’ve yet to see anyone mention that timing of an open beta could play … Continue reading

Posted in Age of Conan, Aion, beta, Blood Bowl, Darkfall Online, MMO design, Warhammer Online | 9 Comments

Speaking of expansions that sounds good…

Not all State of the Game posts are created equal. Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 24 Comments

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

World of Warcraft: Cataclysm – The single greatest expansion of all time?

Readers might have picked up on the fact that I’m at times a bit tough on Blizzard and how they have been updating WoW. Sure I’m not the biggest fan of easymode everything, cookies for everyone, and the glacial pace … Continue reading

Posted in Combat Systems, crafting, EQ2, MMO design, Patch Notes, Rant, Warhammer Online, World of Warcraft | 60 Comments

Warhammer Online: After almost a year, does Mythic finally get it?

I’ll fully admit I might be too close to this to see it clearly, but with that said, I’ve noticed a pattern in Mythic’s approach to patching Warhammer Online, one that might be applicable to other MMOs as well. The … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, Mass Media, MMO design, Patch Notes, RvR, Warhammer Online, World of Warcraft | 16 Comments

Warhammer Online 1.3.1 patch: Will it fix Tier 4?

As frequent readers here know, I’ve been playing Warhammer Online casually for the last few months now, alongside DarkFall and Blood Bowl. While I originally pegged WAR as my ‘full time’ MMO at release, the games issues with population and … Continue reading

Posted in MMO design, Patch Notes, RvR, The Casualties Guild, Warhammer Online | 5 Comments

Warhammer Online vs DarkFall: Combat

Expanding a bit on yesterdays post about combat, I think it will be worthwhile to compare what I currently do in Warhammer Online versus what combat looks like when I play DarkFall. In a somewhat odd twist, most of my … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, RvR, Warhammer Online | 10 Comments