Category Archives: World of Warcraft

Rift: Happy half-birthday, welcome to Azeroth!

Prompted by Tobold (its Thursday blog noob, not Friday), let’s talk about Rift 6 months after release. Pre-release, Trion was hyping Rift with “You’re not in Azeroth anymore”. Yes, Rift was never pitched as more than yet another fantasy themepark, … Continue reading

Posted in beta, MMO design, Rift, World of Warcraft | 19 Comments

Breaking news: Games pitched as MMOs are not actually MMOs!

Borderlands is more of an MMO than Global Agenda. It has a bigger “open world”, a longer character progression path, more itemization, more quests, more lore, etc. Both games are limited in how many people can be in one area, … Continue reading

Posted in DoTA, Global Agenda, League of Legends, Mass Media, MMO design, Random, Rant, Rift, RMT, World of Warcraft | 17 Comments

Options of terror

Regardless of the game, if I don’t have a sense of where I should go next, I get anxious. I need to think about why this is. It’s not that I don’t enjoy an open world or freedom. I think … Continue reading

Posted in Darkfall Online, MMO design, World of Warcraft | 20 Comments

Lore and Gameplay

Lore should justify gameplay, rather than gameplay justifying lore. In other words, if my MMO setting does not use magic, but a level designer creates something pretty awesome that requires a hint of magic (floating platforms), you don’t scrap the … Continue reading

Posted in MMO design, Mount and Blade: Warband, World of Warcraft | 8 Comments

The more-of-the-same train just keeps on rolling

Watching this video of the upcoming MMO Wildstar told me all I needed to know about the game (pass), but I find it interesting that what I see as “yet another WoW-clone” others see it as, well, here is one … Continue reading

Posted in Combat Systems, MMO design, Rant, Rift, SW:TOR, World of Warcraft | 14 Comments

The new MMO business model?

Not to bank on financial writers for solid reporting related to MMOs or anything, but this little blurb I found interesting for one reason: how important are initial sales for an MMO? Of course they are important, after all if … Continue reading

Posted in Mass Media, MMO design, SW:TOR, World of Warcraft | 11 Comments

Turning RPG players into MMO players: Solutions

As first mentioned here, there seem to be a high number of RPG fans who turn to MMOs to get their gaming fix, yet most MMOs do a rather poor job of getting those solo-minded players into what really makes … Continue reading

Posted in Asheron's Call, Darkfall Online, EVE Online, MMO design, Ultima Online, World of Warcraft | 13 Comments

Innovation = Lowered Expectations

This article is making the blog rounds today. It’s interesting enough, and also a little comical (count how many people complain about innovation, and then count how many of them are “Currently know for” a sequel). While mostly console-focused, the … Continue reading

Posted in Console Gaming, Mass Media, MMO design, Random, Rant, World of Warcraft | 3 Comments

Wipe or Expansion: What’s the difference?

Jef Reahard over at Massivily asks if you would keep playing if your MMO had a character/server wipe (side point: if a character wipe is a ‘full’ wipe in your MMO of choice, what does that say about its world?) … Continue reading

Posted in Darkfall Online, Housing, Mass Media, MMO design, Patch Notes, PvP, World of Warcraft | 19 Comments

Rift: EG review of 1.4

One small step towards F2P, one giant leap towards Azeroth.

Posted in Patch Notes, Rant, Rift, World of Warcraft | 1 Comment