Category Archives: World of Warcraft

Looking back at 2010

Prompted by Lum doing it, lets review my 2010 predictions and see how I do. I’m not sure when I’m going to do my 2011 predictions, but my guess is sometime next week. I’ve not really thought about 2011, but … Continue reading

Posted in Aion, Darkfall Online, EVE Online, Fallen Earth, League of Legends, Random, Site update, Ultima Online, Warhammer Online, World of Warcraft | 7 Comments

Collision Detection revisited

Different games require different things, and something vital to one might be completely trivial to another. The goal of this post is to consider how important spot-on collision detection is to Darkfall, and to also touch on some other games … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 7 Comments

Five hours

For some, it will take longer to download an expansion than to reach it’s level cap. That is most impressive for 25 months, hundreds of devs, and millions of dollars later. Lowering the bar (of accessibility!) yet again.

Posted in Rant, World of Warcraft | 15 Comments

Just more of Blizzard being Mythic

Wait, only two of the six capital cities in Cata got significant attention? Oh Blizzard, how very Mythic of you. No wonder you decided to just give away this partial, vanilla-area-only, mini-update for free. And I feel bad for the … Continue reading

Posted in World of Warcraft | 22 Comments

“It seems much easier to make interesting, sandbox PvP content then it is to maintain and create PvE treadmill content”

Every now and then you come across something shocking it’s just too hard to ignore. Today is one of those days. This is a comment from a post Keen made, waiting for WoW to embrace its PvP nature (pro-tip: HKO … Continue reading

Posted in Age of Conan, Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 39 Comments

That’s going to cost you

World of Warcraft Pony reskin: $25 League of Legends legendary skin: ~$12 Azeroth cataclysm zone changes: Free (after the $15 a month cost for a sub) League of Legends game, including online service: Free Supreme Commander 2: $3.50 (Steam Sale) … Continue reading

Posted in iPhone, League of Legends, Random, World of Warcraft | 21 Comments

The real Cataclysm

Everyone and their uncreative grandmother blogging and gushing over the excitement of $8 levels, partial zone revamps (oh wait, those are free and not technically part of that $40, oops), and two character reskins. Please, please tell me how you … Continue reading

Posted in Mass Media, Patch Notes, Rant, World of Warcraft | 24 Comments

MMOs being niche, the non-issue?

What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading

Posted in Asheron's Call, Darkfall Online, EQ2, EVE Online, Guild Wars, MMO design, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

Darkfall, Blood Bowl, and UO vs WoW (sorta)

Blood Bowl League Update: So it turns out if you set your league to 16 teams, you have to have 16 teams before you can start it, who knew? And since we only had 14 teams sign up, well, we … Continue reading

Posted in Blood Bowl, Darkfall Online, MMO design, Ultima Online, World of Warcraft | 1 Comment

3000+ players playing lag-free? Ha, that’s impossible!

A bit of a follow-up from CCP Veritas on that record-breaking fleet battle in EVE can be found here. I found it an interesting read overall, but it also once again highlights some of the major benefits EVE has going … Continue reading

Posted in EVE Online, Mass Media, MMO design, PvP, World of Warcraft | 36 Comments