Category Archives: World of Warcraft

Why the WoW PUG scene is so great now

EZmode = happy masses. It really is that simple. The reason your PUG group today does not implode halfway through an instance like before is because short of getting the five absolute worst players on the server in one group, … Continue reading

Posted in Combat Systems, MMO design, Rant, World of Warcraft | 44 Comments

World of Warcraft is this decades Final Fantasy 7

By now I’m sure many of you have read/seen the Gamasutra top 12 games of the decade piece, which has World of Warcraft at #1. The whole piece is a nice look back at many of the big games in … Continue reading

Posted in Darkfall Online, Fallen Earth, Random, World of Warcraft | 7 Comments

2010 Predictions

While I’d love to do an overarching 2010 predictions post, covering all things MMO, the fact that I’m basically playing one game right now and not really following anything else makes that somewhat difficult. I mean sure, I could make … Continue reading

Posted in Darkfall Online, PvP, Random, Site update, Warhammer Online, World of Warcraft | 21 Comments

2009 predictions: BINGO! (not exactly)

Can you believe I had trouble finding my 2009 predictions post. I know, how hard is it to find a post titled “2009 Predictions” on my own blog, but um, it took a lot longer than I care to admit. … Continue reading

Posted in Age of Conan, Aion, Darkfall Online, DDO, EQ2, EVE Online, Fallen Earth, FreeRealms, Lord of the Rings Online, Warhammer Online, World of Warcraft | 6 Comments

Keep your shiny, I’ll stick with my rules.

It would seem that a ‘silly’ argument sure provides a lot of discussion, so after half a dozen posts and hundreds of comments, what exactly have we learned from last Fridays Blog War™? For starters, the very fact that we … Continue reading

Posted in Blogroll, Darkfall Online, MMO design, Rant, World of Warcraft | 21 Comments

What I REALLY meant to say regarding content.

It’s funny that in the wall of text below, I never actually got to what I originally meant with my line of “DF has had more content added in a year than WoW has in 5”. The straw man Tobold … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 52 Comments

You call THAT content?

Now this might be a first; Tobold starting Friday Blog Wars? Who is this guy, and where has the real Tobold/Gevlon gone? The funny thing about all of this is we are going by ‘numerical’ measure of content, as if … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 66 Comments

A bit of WoW history to explain the LFG change.

Yesterday’s post received a lot of good comments debating the merits of the new LFG tool and how it changes the social dynamic in WoW. What may have been lost or unclear in my post is that I believe the … Continue reading

Posted in Darkfall Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 55 Comments

That’s not the kind of Multiplayer I’m looking for.

It would appear that patch 3.3 has revolutionized World of Warcraft and ‘improved’ the game immensely, as everyone is discovering the amazing joy that is multiplayer in MMOs (Massively is still missing from the WoW equation, but one step at … Continue reading

Posted in MMO design, Patch Notes, World of Warcraft | 51 Comments

Sandbox Envy

Having now seen the issue from both sides, I’d like to talk about something I’ll call ‘Sandbox Envy’. Sandbox Envy is basically what happens when you read about the really cool stuff happening in a sandbox game and compare it … Continue reading

Posted in EVE Online, MMO design, Random, World of Warcraft | 74 Comments