Category Archives: World of Warcraft

Fire, Learning, Aliens, and WoW.

So silly eBay finally delivered Fire Emblem, Path of Radiance (GameCube game I’m playing on the Wii, prequel to FE: Radiant Dawn, actually a Wii game) a few days ago and that’s been keeping me busy. I don’t know if … Continue reading

Posted in Console Gaming, EVE Online, World of Warcraft | 2 Comments

The death penality, it’s a good thing!

There has been a lot of talk here lately about PvP, griefing, and the differences between negative and positive sum PvP systems. As with most ‘hot button’ topics, the discussion tends to stray and generally degrades into a hardcore vs … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 7 Comments

Goodbye 07, hello 08.

So the first calendar year as a blogger is over, and it’s been a very interesting year indeed. The blog was started in June, with the usual ‘all my thoughts in one place’ idea that many bloggers follow. It started … Continue reading

Posted in EVE Online, Lord of the Rings Online, Site update, Warhammer Online, World of Warcraft | 3 Comments

And maybe still a bit harder…

More thoughts on PvP, bear with me. Gear is important in an MMO, as it not only allows our characters to grow in power, but also gives us something to work towards and look forward to. This applies whether you … Continue reading

Posted in MMO design, PvP, World of Warcraft | 11 Comments

So try harder…

More PvP talky talk, only a bit more ranty this time! Tobold made a post today talking about Raph’s PvP post, to which I responded to back here. Yes, confusing blog interlinking at its best here folks. Tobold for some … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 16 Comments

Re-tooling raiding content; let the casuals play too.

Damion over at Zen of Design made a great post about why Blizzard continues to make raiding content. It’s a well though out article backed up by some good data about raider numbers and exactly why level 70s need content … Continue reading

Posted in MMO design, World of Warcraft | 4 Comments

Emails, Weather, and Gnomeregan.

4 hours to delete 117,000 emails. Super cool. Oh, and it was 9 degrees this morning. Gnomeregan tonight, interested to see how it goes since the 2.3 changes. Anything major change?

Posted in Random, World of Warcraft | 5 Comments

Delivering the goods.

As 2007 draws to a close, we are left to reflect on what happened in the MMO space, and what lies ahead. Back at the start of the year, it looked like 2007 was going to be a great year … Continue reading

Posted in Pirates of the Burning Sea, Warhammer Online, World of Warcraft | 1 Comment

Holding Pattern.

Dear snow, thanks for that four hour drive yesterday. Nothing like leaving work early, at 2pm, and finally getting home at 6pm. That was awesome… On to a happy topic, gaming, I find myself in somewhat of a standstill. Currently … Continue reading

Posted in Civilization Series, Console Gaming, EQ2, EVE Online, Lord of the Rings Online, Mythos, NWN2, Pirates of the Burning Sea, SotNW, Warhammer Online, World of Warcraft | 6 Comments

PvP, better than MMO purgatory.

Lum over at Brokentoys has an interesting post up about PvP, and his thoughts on how to do it right. It’s a great read, even if you don’t particularly care for PvP yourself. As with any very debatable topic, I … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments