Continuing with the Warhammer talk today, there has been some disturbing news of late. First off the big news is that the game is delayed until Q2 of 2008. While not exactly unexpected, it does raise some questions, and resurfaces certain rumors about what exactly is happening to Warhammer. Next up was the disappointing monthly news letter, which contained nothing new and likely raised concerns that the game is not shaping up as expected more than anything. When you have nothing new that you want to share with your fans, odds are things are not that great in WAR land. Lastly, from the podcast released, we see that city siege combat seems to be limited to 50v50 battles.
Since it’s been somewhat slow on the gaming front for me (although I did hit chapter 3 in NWN2, and the game still has me captivated), I’m going to go into rant mode and spread some doom and gloom about Warhammer, purely based on the limited amount of knowledge we have and my previous experiences with MMO delays and releases.
The delay, combined with the closing of beta, and the embarrassing newsletter, all indicate to me that WAR was not shaping up as well as expected. A month or so ago Mythic stated that WAR was NOT being changed to make it more WoW like, but they also stated that WAR would hit its Q1 release date. The 50v50 cap on the top end of the PvP scale, if true, is nothing short of WoW’s BG’s with a higher cap. Fixed participant combat is not RvR like we had in DAoC, and if WAR does indeed release with a cap on PvP combat, all expectations of it being a great PvP game can be thrown out the window. Games like DAoC, Lineage, and EVE have shown that mass PvP battles are not only possible, but might be the biggest rush an MMO can give a player if done right.
To cap the number of combatants, and instance your PvP, is taking the easy way out. Instead of finding a way to balance the sides and solve the issue of lag when huge numbers of players gather, you instead decide to short change your players and insult them with instances carebear combat. I’m sorry, but that’s what it is. In WoW, no one really cares if you win or lose a BG, since everyone gets a cookie at the end, and you just queue up again. Whether you get three cookies or one is the only motivation to even attempt to win, and as WoW has shows, for many people that’s not enough, and they are more than happy to zone in and fish than fight.
Before WoW, the Warcraft world was all about the epic battle between Humans and Orcs, and later the Burning Legion. It was harsh, tragic, and at all times the war raged. Now the Warcraft world is about cute emotes, collecting pets, and glowy weapons; where in the end everyone wins and it’s hugs all around.
The Warhammer lore has also always been about constant combat, constant strife. It’s even less cuddly than pre-WoW lore was, often times being much darker. If Warhammer Online is released, and we get carebear land 2.0, it will be one of the greatest bastardizations of lore in gaming history. All along we have read and watched podcasts about how ‘awesome’ Warhammer will be, about how it’s ‘all about war’. Perhaps what cool guy in white shades indoors meant when he said ‘all about war’ was ‘queue up, put on your fluffy dress, and have some huggies fun in a set piece battle, rainbows for everyone at the end!’
Does anyone find it odd that a game so heavily based on PvP, we are constantly being reminded about the great PvE content WAR will have? While unfair, this really reminds me of pre-release Shadowbane, the last game that was to be the great savior of PvP. (I hate you SB for not delivering, damn you!!) Months before the first release date, all news of SB revolved around its PvP features, which on paper all sounded amazing. Yet as we got closer to release, the focus shifted from PvP to PvE news. The rest, as most of us know, is history.
Going further, most leaked information from the beta has been negative. The overall response has been ‘it’s got a lot of good stuff, but overall it’s just… not fun’. ‘Not fun’ is a large problem for a game. ‘Not fun’ was also a major problem with Shadowbane. Great feature set on paper, great team focused on delivering what fans of PvP wanted, yet at release… not fun.
Rant off. I know the above is very likely complete off base, and for all I know, Mythic might be putting on the final coat of polish to the greatest game of all time. That said, it would not shock me if come Q2 2008, I go back and re-read the above and call myself a genius. We shall see I guess, but what great momentum WAR had seems to be turning around, and we are hearing more and more about its rumored problems.
To quote Bob Ryan here “let us hope that the rumors… are not true”. And major bonus points for anyone who can tell me what he was talking about when he said that.
BTW, Patriots 52, Colts 21. More ‘running up the score’ talk come Monday.