Monthly Archives: October 2009

What buying Aion says about you

The MMO genre has many unique aspects that separate it from other gaming genres, with perhaps the ability of fans to shape future content being among the greatest. Everyone has at least some idea of their perfect game, and while … Continue reading

Posted in Aion, beta, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft | 51 Comments

Get to know Aventurine

Aventurine has launched their company website, and it’s actually worth taking a look at. From the initial page, with it’s “slow for the short bus kids” statements, to the different pictures of DarkFall-branded sports cars, to gems like: Note: It’s … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Random, Site update | 1 Comment

DarkFall: Attack on Aradoth

DarkFall is really testing my writing ability lately, as it’s getting harder and harder to write posts without just typing “it was awesome” over and over. For the good of the blogosphere, I’ll try my best yet again today. After … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 6 Comments

MMO fluff: What is it?

One of the more common complaints about DarkFall from the players actually playing the game is the lack of ‘fluff’ content, and the upcoming expansion may seek to address this. One question I have is what exactly is fluff in … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Ultima Online, World of Warcraft | 22 Comments

Science proves why DarkFall > WoW.

Science talks about videogames and how they might affect your brain. The TLDR version as provided by my fiancé: WoW = easy = dumb brain DarkFall = hard = smart brain She’s a keeper.

Posted in Console Gaming, Darkfall Online, Mass Media, MMO design, Random, World of Warcraft | 6 Comments

PvP-filled weekend in DarkFall

I’m beginning to wonder if the rush of adrenaline I get from PvP in DarkFall is ever going to fade. I’ve been playing the game regularly now since February, and yet each fight still gives me that same sense of … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 5 Comments

What’s that monthly fee really buying you?

Two different yet related items have sparked this post about why we pay a monthly fee; the upcoming release of Cities XL and Tobold’s re-review of WoW. Cities XL because some are questioning why they would need to pay monthly … Continue reading

Posted in Asheron's Call, Civilization Series, Console Gaming, Darkfall Online, EQ2, EVE Online, Lord of the Rings Online, MMO design, Patch Notes, Rant, Ultima Online, World of Warcraft | 36 Comments

How character transfers will effect DarkFall’s NA and EU servers.

With EU to NA server transfers coming (hopefully) sometime this month in DarkFall, there are some who are worried about population and balance being ruined on both servers. Some fear EU will become under-populated, while those on the NA server … Continue reading

Posted in Darkfall Online, Mass Media | 11 Comments

Metal Gear Batman: Arkham Asylum

Batman: Arkham Asylum’s developer would make Blizzard jealous of their copy/paste skills. Dear god is this game Metal Gear Solid with Batman replacing Solid Snake. (It’s still a fun enough game mind you, but each new room/area just scream ‘remember … Continue reading

Posted in Random, Rant | 13 Comments

Niche and Mass Market: One big happy MMO genre

We are at an interesting point in history with MMOs, highlighted beautifully with the recent re-release of the Asian answer to WoW in Aion and the uber-niche Fallen Earth. One is benefiting from a year of full release under its … Continue reading

Posted in Aion, Darkfall Online, EVE Online, MMO design, Pirates of the Burning Sea, Rant, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 10 Comments