Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Turning RPG players into MMO players: Solutions

As first mentioned here, there seem to be a high number of RPG fans who turn to MMOs to get their gaming fix, yet most MMOs do a rather poor job of getting those solo-minded players into what really makes … Continue reading

Posted in Asheron's Call, Darkfall Online, EVE Online, MMO design, Ultima Online, World of Warcraft | 13 Comments

I’m back, and the games I’m playing

Finally back from vacation. The plan to blog while there did not exactly work out (you might have noticed), but the blogging break was nice as well. I’ve got the “how to get RPG players who turn to MMOs into … Continue reading

Posted in beta, Combat Systems, DoTA, iPhone, League of Legends, Mount and Blade: Warband, Random | 10 Comments

I need something explained to me

Why do you put out a PR release that anyone who has every played anything remotely resembling an MMO can immediately spot the major issue with? Discover new stuff to craft by experimenting? Hi in beta someone is going to … Continue reading

Posted in crafting, Mass Media, MMO design, Patch Notes, Random, Rant | 32 Comments

Getting RPG players to act like MMO players

On vacation right now, so blogging activity might take a little dip for the next week or so. I’ve got a laptop so I should be able to post a bit, but we’ll see. Azuriel over at Player Vs Auction … Continue reading

Posted in MMO design, Site update | 14 Comments

Is EA too cocky with SW?

It’s not secret EA is basically banking the company on SW:sRPG, and from the outside looking in it SEEMS the game should be a hot ticket in its first month, but is EA a little TOO cocky here? First they … Continue reading

Posted in beta, Mass Media, Rant, RMT, SW:TOR | 27 Comments

Time, Money, and Glowsticks

Between my post about new MMO pricing ‘methods’ and EA bending SW fans over with their $150 (more in EU)  CE, money has been the topic of late. My plan for SW:sRPG is to pick it up for $5 on … Continue reading

Posted in beta, MMO design, Random, Rant, SW:TOR | 12 Comments

Speaking of innovation…

The (not really all that) new MMO business model: Is your MMO ‘good’? If you lied and said “Yes”, go to A. If you ran out of money, need to ship the alpha, and said “No”, go to B. A: … Continue reading

Posted in Allods Online, Mass Media, MMO design, Pirates of the Burning Sea, Random, Rant, Rift, RMT, SW:TOR | 17 Comments

Innovation = Lowered Expectations

This article is making the blog rounds today. It’s interesting enough, and also a little comical (count how many people complain about innovation, and then count how many of them are “Currently know for” a sequel). While mostly console-focused, the … Continue reading

Posted in Console Gaming, Mass Media, MMO design, Random, Rant, World of Warcraft | 3 Comments

Heroes of Might and Magic 6 beta update

Over the weekend I was able to play some Heroes of Might and Magic 6 (beta) hotseat multiplayer, and overall came away impressed. I’ve also now played enough of the single-player to get a solid feel for that as well. … Continue reading

Posted in beta, Random | 5 Comments

Darkfall: 2.0 update needs to come sooner than ‘soon’

Aventurine has been fairly active of late, releasing a good amount of info related to Darkfall 2.0, and I find myself buying into the hype. The things we know about 2.0 all sound great, and the core of DF is … Continue reading

Posted in crafting, Darkfall Online, MMO design | 3 Comments