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Meta
Category Archives: beta
GW2: Microtransactions, fantasy PLEX
Full post here. Key line: it’s never OK for players who spend money to have an unfair advantage over players who spend time. This is good, and hopefully ArenaNet sticks to this. Unlike most devs, I currently have no reason … Continue reading
Posted in beta, EVE Online, Guild Wars, MMO design, RMT
15 Comments
GW2’s perfect storm
Ah back to blogging. Odd how even a few days away gets me twitching. I have an EVE update post coming, but wanted to get these GW2-based thoughts out first. Queues in GW2 WvW: Honestly it’s the second best solution, … Continue reading
Posted in beta, Darkfall Online, EVE Online, Guild Wars, Mass Media, MMO design, World of Warcraft
18 Comments
GW2 WvWvW – The new Alterac Valley!
This looks familiar. Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion). Maxing out at … Continue reading
Getting back to the source
Jester has a post up about how Sovereignty works in EVE, and how the game might benefit from borrowing some ideas from Perpetuum in that area. A good read as always, and it brings up a larger point: competition amongst … Continue reading
Posted in Age of Conan, Asheron's Call, beta, EQ2, EVE Online, Guild Wars, MMO design, Rant, Rift, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft
45 Comments
Battlefield 3 Open Beta
Battlefield 3 open beta is now live and I got the chance to play it a bit last night. It’s a gorgeous game. Flat out the best looking game I’ve played to date. And it runs well, with none of … Continue reading
Posted in beta
6 Comments
This is what happens when the MMO genre sucks and I have ‘nothing to play’
Random thoughts blog incoming. Played a little more Heroes 6 beta 2. Huge improvement from beta 1. All the little UI errors are gone, skills and spells make a lot more sense now, and the multiplayer is much better. I … Continue reading
Posted in beta, Combat Systems, Global Agenda, Random
15 Comments
Rift: Happy half-birthday, welcome to Azeroth!
Prompted by Tobold (its Thursday blog noob, not Friday), let’s talk about Rift 6 months after release. Pre-release, Trion was hyping Rift with “You’re not in Azeroth anymore”. Yes, Rift was never pitched as more than yet another fantasy themepark, … Continue reading
Posted in beta, MMO design, Rift, World of Warcraft
19 Comments
Third faction finally added to Warhammer Online!
The F2P knockoff game that is. If you are still playing WAR, how much does this kick in the nuts hurt? “Oh hi, we screwed WAR by making it two faction like WoW, but we made the knockoff a threeway. … Continue reading
Posted in beta, League of Legends, PvP, Rant, Warhammer Online
16 Comments
Dawntide: A little more time
I played a little more Dawntide (I can’t explain why, other than that I’m a sucker for sandboxes I guess), and while I still would not recommend it to most people, I have seen a few noteworthy things. The combat … Continue reading
Posted in beta, Combat Systems, crafting, MMO design, Random
1 Comment
I’m back, and the games I’m playing
Finally back from vacation. The plan to blog while there did not exactly work out (you might have noticed), but the blogging break was nice as well. I’ve got the “how to get RPG players who turn to MMOs into … Continue reading
Posted in beta, Combat Systems, DoTA, iPhone, League of Legends, Mount and Blade: Warband, Random
10 Comments