Category Archives: Darkfall Online

Even DarkFall devs love WoW

Between zoning out with headphones on, inter-office romance, being female, not showing up, ForumFall’ing while waiting for the server to come up, and doing a WoW review for EuroGamer, I now understand why the DarkFall expansion is delayed. Fail Aventurine, … Continue reading

Posted in Darkfall Online | 11 Comments

Expansion day is here for DarkFall!

Ah patch day, a time for all those with a little too much time to swarm the forums, for the devs to order pizza and prepare for the worst, and for everyone to wonder exactly wtf DarkFall is going to … Continue reading

Posted in Darkfall Online, Patch Notes | 39 Comments

Passing MMO judgment

I few days ago a wrote a post about why I believe Warhammer Online failed to live up to it’s potential/hype, and Tobold took the following line and ran (out of context) with it: Because unless you are a believer … Continue reading

Posted in Aion, beta, Combat Systems, Console Gaming, crafting, Darkfall Online, DDO, Dungeons and Dragons Online, Fallen Earth, Mass Media, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 76 Comments

DarkFall: Lessons from the fall of TRA

Sunday night saw VAMP and co (the alliance either has no name, or the name changes on a daily basis, so I’ll just refer to our side as VAMP going forward) siege another TRA city on Yssam. While there was … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

DarkFall: CtS gets a Q&A and a release date.

Taking a break from tourist talk and doomed MMOs for a moment, lets talk about what really matters to MMO gamers, DarkFall! First off the next expansion got delayed until Thursday, with a notice that DF might be down for … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 21 Comments

What caused Warhammer Online to fail?

Today Tobold is asking why Warhammer Online failed to live up to it’s mega-title expectations (expectations that I was grossly wrong about as well), give readers either the choice that WotLK killed it (tourists) or that WAR was just a … Continue reading

Posted in Aion, Darkfall Online, Fallen Earth, Mass Media, MMO design, RvR, Warhammer Online, World of Warcraft | 39 Comments

DarkFall: Spotlight on ship-related changes

For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla. I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 2 Comments

Life Evolution in the sandbox

Pacing and gameplay evolution are very important and at times overlooked factors in any MMO. The actions and motivations of a day one player are very different than those of a two year veteran, and good game design takes that … Continue reading

Posted in Age of Conan, Aion, Combat Systems, crafting, Darkfall Online, EVE Online, MMO design, Patch Notes, PvP, Ultima Online, Warhammer Online, World of Warcraft | 20 Comments

Why a sandbox makes life more difficult for a griefer

If you only know one thing about DarkFall, you likely know that a LOT of people just outright hate the game, or more accurately, the supposed playerbase behind the game. If you have been playing MMOs for any decent length … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 36 Comments

DarkFall Community Publisher update

With the DarkFall Community Publisher initiative a week old, here are some initial thoughts: The link itself gets clicked quite often here, more so (on average) than any other link. Whether this is due to placement, the link being an … Continue reading

Posted in Asheron's Call, Darkfall Online, Mass Media, MMO design, Patch Notes, Site update, Ultima Online | 9 Comments