Category Archives: Darkfall Online

MMO sounds (of your doom!)

It’s difficult to really explain how big an impact sound has in DarkFall to anyone who has not played it, yet has played other MMOs that promote sound as being important. Usually in those games the sound is ‘important’ because … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 19 Comments

The RL housing grind wins this round

Sorry for the lack of updates the last few days, house construction is almost finished and the amount of calls, paperwork, and bs one has to deal with in order to complete this whole process is unreal. Nerf RL housing … Continue reading

Posted in Darkfall Online, Patch Notes, Random, Site update | 5 Comments

Under the bright lights

As each day passes, DarkFall gets more and more carebear. First it was patch notes, then it was scheduled down time that actually stayed on or ahead of schedule, and now the final ‘slap in the face’, dev-to-fan communication. WTF … Continue reading

Posted in Darkfall Online, Patch Notes, Site update | 7 Comments

Launch Day: How to deal with day one in the post-WoW MMO space

From an outsider’s perspective looking in, Aion’s launch seems to be having the same issue Warhammer Online had a year ago; dealing with the huge initial rush of players and tourists flooding the servers on day one. In the post-WoW … Continue reading

Posted in Age of Conan, beta, Darkfall Online, EVE Online, MMO design, SW:TOR, Warhammer Online, World of Warcraft | 6 Comments

Impact PvP: Are you part of the niche?

Due to the length of both Tobold’s post about impact PvP and my reply, I’ll just quote him below and write my response here. Doesn’t “meaningful PvP” automatically mean a form of PvP where you really hurt other players’ progress … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 55 Comments

Blood in the sand: battle video

Here is a quality video of the battle I talked about in this post. Most of what is recorded here is from the parts of the battle Apollo was not involved with, as we were working on the other side … Continue reading

Posted in Darkfall Online, PvP, Random | 7 Comments

The carebears of DarkFall.

At times (or maybe just on blogs/forums) we get too focused on the type of player we expect to play a certain MMO. WoW is for carebears, LotRO is for role players, DarkFall is for hardcore PvPers, Aion is for … Continue reading

Posted in Aion, Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 6 Comments

Aion end-game, way ahead of WoW and WAR.

Found this interview about Aion Abyss PvP after following a few links. After reading it, the WoW PvP grind pre honor revamp sounds tame and fun compared to high-ranked Abyss ‘PvP’, and WAR’s keep swapping has NOTHING on Aion’s PvQ … Continue reading

Posted in Aion, beta, Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online | 41 Comments

Blood in the sand

It figures that on a night Apollo planned to mine stone to build our church (SimCity!), a hamlet siege was underway and we got called in to help against our enemies The Red Alliance (TRA). As I had just been … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 10 Comments

The WoW hate: Why 2009 is not 2005.

Taken from a comment on TAGN, #16: @Syn: So was WoW the debbil when you were spending all waking hours of your life raiding MC (ca. 2005-06) or are these merely the rantings of the repentant sinner who has since … Continue reading

Posted in Darkfall Online, DDO, Dungeons and Dragons Online, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 51 Comments